In Mandala Stones, you use artists to collect colorful stones in towers that you then score.
To set up the game, randomly place the 96 stones — 24 each in four colors and 48 each in two patterns — on the main board in stacks of four. Place the four artist pillars in their starting locations among these stone stacks.
On a turn, you either pick stones or score stones. To pick, move an artist to a new location, then collect all stones adjacent to this artist that (1) bear the same pattern as that artist and (2) are not adjacent to another artist. Choose one of these stones to be first in a tower, then stack the other collected stones on top of this foundation one in clockwise order, then place this tower on an empty space on your player board.
To score, choose to remove either (1) a color that appears on the top stones of at least two towers on your player board or (2) any number of top stones on your player board. In the latter case, you score 1 point for each removed stone. In the former case, you score points for each removed stone depending on the scoring condition for that space on your player board, which might be based on the height of that stone in a tower or the number of colors in that tower or the height of all towers on your board. Place all removed stones on the shared central mandala, building from the inside out and possibly scoring points depending on the spaces that you cover.
If a player can neither pick nor score OR if a stone placed on the central mandala covers the game-ending space based on the number of players in the game, complete the round so that everyone has the same number of turns. Each player can then score one of two secret objective cards in their hand, then the player with the most points wins.
- Vivid, colourful presentation
- Deep scoring decisions with multiple objectives
- Abstract feel may be less appealing to some
Mechanics (from transcript analysis)
- abstract tile placement / scoring towers — collect stones to form towers with varied scoring criteria
Video topics + discussion points
Quotes (from this video)
- it's a treasure trove of puzzling riches and i love it
- this box is the campaign that takes the form of a delightful comic
- a gorgeous game unlike any i've played this year or most other years
- it's an app-driven competitive storytelling game which just boggles my mind a little
- it's all about family
References (from this video)
- Abstract strategy with components
- Abstract board with colorful components
- Abstract
Mechanics (from transcript analysis)
- unknown — Abstract strategy
Video topics + discussion points
Quotes (from this video)
- I am really looking for feedback from people because this is something very new
- Cube rails games have kind of grabbed a hold of my brain in a really interesting way
- Trans-Siberian Railroad is a wacky game
- I am in the throes of infatuation with this new genre of gaming
- I would really appreciate you considering that
References (from this video)
- Beautiful stone components
- Bright and colorful
- Good tactile quality
- Abstract game with good mechanics
- Mandala/pattern creation
- Abstract
- Azul
Mechanics (from transcript analysis)
- Pattern Building — Creating mandalas with circular stone patterns
- set collection — Collecting stone colors and patterns
- tile placement — Placing stones on boards to create patterns
Video topics + discussion points
Quotes (from this video)
- do those things that's going to keep us safe yeah so that we don't get overcome again
- the games from 2021 that we loved and we picked our top 10 games from that
- board games that bring the fun to the table
- i used to read yes you did when we first got married i would read yes i loved uh books
- i can do so much more yeah with board gaming than with golf
- they want to be known as the steam platform for board gaming
- embracer is becoming that you know so big that they're gonna be so diversified for geek culture
- we want to be that one-stop shop where if you're looking for people of color you want to hear what they have to say
- diversity inclusion that's what we're shooting for
- it's a beautiful game and you know the market you know because you gotta always look at the market
- i ain't mad at you
- the dice ain't nice
- we love you guys we we we're just glad you're still with us and keep on coming back
References (from this video)
- Vibrant components
- Family-friendly and accessible
- Price can vary by retailer
- Pattern building with colorful stones
- Mandala-inspired stone patterns
- Abstract, colorful
- Calico
Mechanics (from transcript analysis)
- Pattern Building — Fill patterns on your board with stones.
- set collection — Collect stones to meet scoring criteria.
- tile placement — Place stones to complete patterns and scoring bonuses.
Video topics + discussion points
Quotes (from this video)
- it's a great game
- it's a hit
- it's beautiful it's got great chunky components
- the sweet spot
- it's a puzzle
- it's a fun game
- it's the love of the game
References (from this video)
- beautiful components
- easy to teach yet offers depth for mastery
- pattern-chasing can feel abstract for some
- pattern construction and mosaic tiling
- Artistic, meditative landscape in ancient-inspired motif
- abstract strategy
- Azul
Mechanics (from transcript analysis)
- tile_laying — place tiles to form patterns and optimize scoring
Video topics + discussion points
Quotes (from this video)
- not hard to learn but it's hard to master something like that
- I hatch a game awesome game it is really fun
- two free tickets to Gen Con that's cool
- not hard to learn but it's hard to master
References (from this video)
- beautiful components and tactile stones
- colorful, chunky pieces with strong visual appeal
- helpful reference cards that clearly explain actions and scoring
- plays well at two players and scales to more players
- depth and strategy feel deceptive relative to its approachable look
- rule complexity can lead to moments of analysis paralysis
- endgame decisions require foresight and planning to avoid giving the opponent an extra turn
- art, balance, pattern construction
- Mandala-inspired art creation with colorful stones and pattern-building on a shared board
- abstract, decorative puzzle with emphasis on aesthetics
- Azul
Mechanics (from transcript analysis)
- endgame triggers — the game ends when a mandala space is completed or a player cannot take or score, triggering final scoring
- pattern-matching — scoring opportunities are built around forming or matching patterns on towers and the mandala board
- top-stone selection from stacks — on a turn you either move an artisan to a location or take stones from the top of adjacent stacks to build towers
- tower-building — towers are created by stacking stones, with height and color combinations driving scoring
- two scoring options — players can choose to score either towers by color on top or score using the top stones of selected towers
Video topics + discussion points
Quotes (from this video)
- it's a beautiful game y'all it is
- it's very complex very, very strategic
- I love the stones, it's this chunky whatever this plastic stuff is I love it
- this is a necessity, I mean, when a publisher gives you something like this
- it's a lot of fun
- it is very deceptive
- the mandala stone tokens are kind of sort of the same as like in azul
References (from this video)
- Quick abstract tile game with accessible rules
- Not a standout favorite for the narrator
- pattern recognition and tile collection
- abstract, tile-stone mosaic style
Mechanics (from transcript analysis)
- set collection/area placement — Aim to collect specific stone patterns to maximize score.
- tile selection — Draft and place stones to form mandalas or patterns.
Video topics + discussion points
Quotes (from this video)
- it's a very volatile month for the collection
- i don't mind doing it it's fine just going all the way through
- it's a lot of work and i haven't done most of those yet but it's packed
- this video is easily winning which did not surprise me at all
- i love mechanics in games
- i figured other people might want to know that that existed
- thanks for watching
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we are back on it
- we will be at cardboard caucus in des moines
- it's ladies night and the feeling's right
- oh that was such a great trailer i'm so excited to be among all these people
- we are going to be featured in the film series the first 20
- super thanks button on our videos
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we have a lofty goal of 100 plays
- the artwork is absolutely Dynamite
- wake up eggs and bakey
- this is a car dueling game