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Description
The players take turns to roll and move one of their two meeples (couriers). They start at a snowman at the lower edge of the game board. The first to reach the flagged space at the "STAB" igloo wins the game. On some spaces events hinder or benefit the players.
There are obstacles placed on the black spots at the beginning of the game. The obstacles may only be passed, if a courier gets on the same space as the obstacles. Then he may place the obstacles on any other space he chooses.
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Year Published
1976
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