Compete with other influential families in the city to achieve the most honorable titles through the skillful use of assistants and resources at your disposal. The player who succeeds in doing this best becomes the new "Obermufti" of Marrakesh.
Marrakesh is played over three rounds, with each round consisting of four turns. On each turn, players simultaneously and secretly choose three colored cylinders from behind their screen. Then, in turn order, they place matching colored assistants on their player board (these will be the actions they will perform later), then all cylinders are placed in the cube tower. The cube tower randomizes which cylinders are available this round, with some getting stuck and some from previous rounds coming out.
In turn order, players select a color and take 1-2 of the cylinders that have passed through the tower (or those that were stuck from a previous round but have now emerged) and place them on their player boards. These cylinders will enhance future actions taken in the same color in future rounds. Then, in turn order players will activate the regions where they have placed an assistant.
Actions allow players to gain wealth, which can be traded for influence in the city. Performing various actions also earns bonuses and enhances actions even more as the game proceeds. The player who scores the most points by the end of the game wins.
—description from the publisher
- Engaging social play
- Accessible with interaction
- Not as deep as heavier Euros
- Trading, routing, and economic decisions
- Market and social interaction in Marrakech
- Family/party weight with strategic pockets
Mechanics (from transcript analysis)
- deck-building — As players acquire and use cards to expand capabilities.
- Social/negotiation elements — Player interaction and blocking opportunities
Video topics + discussion points
Quotes (from this video)
- it's only a game
- New Zealand is definitely my factor
- I would give it a six out of ten
- Horse steak was surprisingly nice
References (from this video)
- Great blend of classic roll-and-move with a rent mechanic
- Accessible for players of all skill levels
- May be light for players seeking deeper strategy
- Roll-and-move with rent-style payment on rug spaces
- Marketplace in Marrakesh with merchants and rugs
- Economic negotiation with spatial control
- Monopoly
Mechanics (from transcript analysis)
- roll-and-move — Players roll a movement die to navigate the board.
- tile/space placement — Players place rugs and pay rents when landing on others' spaces.
Video topics + discussion points
Quotes (from this video)
- monopoly at its core is a game about buying and selling property
- monopoly is built on the element of luck that comes from it being a roll and move style game
- it's five minutes to learn it's great for players of all skill levels
References (from this video)
- high production value and strong table presence
- innovative cube-tower drafting with meaningful choices
- engaging path-based rewards and tension
- potentially lengthy setup
- not cheap; deluxe expectations may deter some
- trade routes and cube towers
- city-building in a bustling market
- economic engine with cube-building
- Amerigo
- Notre Dame
Mechanics (from transcript analysis)
- cube tower/auction movement — placing cubes and drafting from a central pool to resolve pathways
- path/route optimization — advancing along routes to unlock rewards
Video topics + discussion points
Quotes (from this video)
- i think this game is actually a huge step up when it comes to decisions choices
- it's not the best game in the world but it's fun
- the more you upgrade the jeep track, the more movement you get in your park
- this is did it so well that replaced the game for you
- it's a race game and the more you upgrade, the more income you receive
- the q system is really clever and unique
References (from this video)
- deep, satisfying Feld-style puzzle
- beautiful production quality
- long teach time
- sharper edges for AP and long sessions
- city-building and resource planning
- Marrakesh, Morocco
- heavy euro with tile drafting and action selection
- Gutenberg
- Kanban
Mechanics (from transcript analysis)
- action selection and drafting — three-color hex actions; draft and place for color-coded effects
- tower/draft mechanism — place drafted pieces to enhance sections of your board
Video topics + discussion points
Quotes (from this video)
- The planning phase is the shining part of the entire game.
- This is one of the most unique trick taking games I've ever seen.
- It's a paradox.
- Fast playing two-player game.
- Wingspan is a great engine-building game.
References (from this video)
- strong designer pedigree noted
- anticipated by the speakers
- market/city-building with resource management
- Medina/market-city environment
- economic/abstract management flavor
Mechanics (from transcript analysis)
- unknown — not described in the transcript
Video topics + discussion points
Quotes (from this video)
- This is a luxury item like this is not a necessary item at all for you to be a board gamer
- Dexter is the happiest camper
- This is something that we like to discuss once a year just for full disclosure for a community
- we are going to finish the second half of season two of Pandemic Legacy
- If you are interested the link is always in all of our video descriptions
References (from this video)
- child friendly
- family friendly
- simpler implementation
- Morocco
- rug trade
- Formula D
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Formula D is really the epitome of roll and move games in the modern era
- Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
- Yahtzee has become a mechanic in its own right
- epitomises dice games really and how far they've come
- this is a bit of a tricky one to learn, it's well worth the effort
- ridiculously more fun than it should be
- playing with children it's fantastical
- absolutely brilliant
- this is my top 10 different ways to use dice in wooden board games
References (from this video)
- Strong Feld design with tight decisions
- High player interaction and strategic depth
- Some players may find the rules dense at first
- Expansion content can complicate setup
- Market economics, resource-driven scoring
- Markets and trade in Marrakesh
- Elegant, mechanistic Euro with thematic flair
- Caverna
- Atlantis
Mechanics (from transcript analysis)
- Auction — Players bid for market tiles/resources to activate actions.
- set collection / resource management — Players collect goods and coins to maximize scoring opportunities.
- tile placement — Market tiles placed to activate specific actions and bonuses.
Video topics + discussion points
Quotes (from this video)
- I have used Uber for the first time.
- The highlight of the show, as I mentioned, is just the time spent with people.
- Talisman Nemesis turns the game into a one versus many game.
- World Order is a pre-production copy; I'm excited to see where it goes.
- I’m going to be putting that Patreon poll up tonight.
- GridCon is sold out.
References (from this video)
- Strong thematic integration for a Feld title
- Solid tension between planning and scoring emphasis
- Wallenstein
- Amerigo
- El Grande
Mechanics (from transcript analysis)
- Resource optimization / area scoring — Balancing resource income with scoring opportunities through the market-like track.
- worker placement — Players place workers to collect resources and influence market-like areas.
Video topics + discussion points
Quotes (from this video)
- these are all like nines or 10 out of ten for me
- I'm going to stand up now because I'm in a very uncomfortable position but um yeah you can see that I have cut down on the heavier style games
- museum is fine I think it's a gorgeous looking game probably one of the most attractive games I have actually
- you can lie about what's in your bag the last one there which is where I keep all of my sleeves
- I have a nice library that I can always pick and choose from
References (from this video)
- Distinct cube-tower gimmick that remains charming
- Multiple scoring paths with strong interlock
- Can feel longer than ideal for some groups
- Dry mechanical feel for some players
- Market commerce and cube-tower action economy
- Marrakesh market / bazaar
- mechanical/restrained storytelling
Mechanics (from transcript analysis)
- Cube Tower / drafting — cashews (cubes) filter through a tower, drafting actions
- Track climbing / endgame objectives — advance on tracks and complete endgame goals
Video topics + discussion points
Quotes (from this video)
- Caesar's Empire is a great game to try, and it plays well at multiple player counts
- this game is so simple and smooth that I absolutely love it
- Rise has a lot of potential to stay evergreen
- Tell Atom... the core twist on this game is that when you are drafting these Dice and community resources...
References (from this video)
- tower mechanic is unique
- beautiful art and components
- heavy for new players
- complex
- Trade and tile interaction
- Marrakesh market
- tactical, competitive
- Above and Below
Mechanics (from transcript analysis)
- set_collection — collect goods and cards
- simultaneous_action — simultaneous action selection
- tower_cylinder_draft — cylinder-filled tower determines actions
Video topics + discussion points
Quotes (from this video)
- the tower itself has a role other than just filtering out the cylinders
- The whole thing is a puzzle
- Earth is a good one to give for graduates
- I knew you would pick Arc Nova
- it's not gateway
- balance is hard for me
- the art is great
References (from this video)
- unassuming gameplay hides cutthroat mechanics
- area control with roll and move
- overlooked gem
- carpet trading
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- everything's game of the year
- I wouldn't call it a mean game but it's just like one of those things
- it captures the feeling of dinosaur island with less setup
- small box card game to date of this year
- masochism the card game
- marrakesh is gonna be one of those games like we wanna get these games that are seemingly forgotten
- hardcore gamers will say oh they never play roll and move games i'm like play marrakesh
- it's the love letter but the star wars
References (from this video)
- Accessible yet strategically deep for a Feld title
- Strong interaction and planning
- Some may find it lighter than other Feld games
- trade and route optimization
- Marrakesh market town
Mechanics (from transcript analysis)
- Area Control — controlling market areas yields bonuses.
- tile placement — players place tiles to create efficient market routes.
Video topics + discussion points
Quotes (from this video)
- I'm trying to only keep the games that I really love because of course I have so many games coming through on the channel.
- Theme isn't really important to me. It's all about the mechanisms.
- I do share a collection with my brother.
- Beige euros.