MCS pits 2 or 4 players against each other in this fast-paced simulation of speedway racing. By using three types of cards - riders, laps and racing - team managers will do the following:
- determine their riders' current forms and on their basis assign given riders to particular races;
- figure out the track properties which will reveal in which straights and bends charging opponents will reap greatest profits;
- race opponents by means of cards currently held in their hands.
Racing is the core of the game and its mechanics depends on where it takes place - in straights or bends. The former uses the upper part of each card, while the latter is played with card colours and symbols in the lower section.
The game finishes after 15 or 20 races (depending on the number of players) after which the manager whose riders accrued the biggest number of points wins.
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2013
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