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Meanderings (Issue #3 - Spring 2018)

Game ID: GID0205177
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From publisher blurb:

“What sets me apart from the others? I have the strength of an ogrek, the speed of a black weasel, and an eighteen inch grauln spike embedded in my left arm. Now, what do you want me to eviscerate?” Fjer Teffisc, Graft

Spring 2018 brings a new year for Meanderings. I review the Mike Evan’s Hubris campaign. Tools of the Trade details and expands thieves tools. Next up are new weapon styles, and house rules for bringing clerics in line with other spellcasters. Meanderings presents a new way to use Luck, defensively.

I present three new unique magical weapons, Flamebrand, Remnant, and the Lionshead axe. Crowd Surfing gives judges tips on bringing cities to life, by engaging the five senses. Direct from Bastion, a new class, the Graft, fusing man, machine, and monster, as well as the first of the Umbral Market articles, rules for bio-organic grafts known as bioarcana. Finally, the second set of zero level paper miniatures.

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