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Medici: The Card Game

Game ID: GID0205602
Collection Status
Description

Medici: The Card Game is a new design by Reiner Knizia that shares the setting and feel of the classic Medici board game, without using that game's auction mechanisms.

In 15th century Florence, players try to acquire the most valuable goods for their merchant ships by drawing 1-3 cards from a common deck each turn. After drawing, the active player must take the final card they drew and may select one or both of the previous two cards drawn (if available). They then load these commodity cards on their boat. Cards that are not taken remain available to future players. Once a player's boat is full (seven cards with two players, five cards with 3-6 players), they are out of the round and the day is scored.

Players score points for the value of their ships' holds, but also for the number of commodities of each type that they have stored in their warehouse. The highest earning merchant over three days wins the game. Some cards do not take up space on ships, while others contribute to the value of a hold, but cannot be stored in warehouses.

This is the first game to be added to the Medici family of games since Strozzi, released in 2008.

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
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Video fCqs4BwDSBA Rolls in the Family top_10_list at 5:35 sentiment: mixed
video_pk 9557 · mention_pk 28286
Video thumbnail
Click to watch at 5:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fine game with approachable rules
  • thematic flavor anchored in Renaissance trade
Cons
  • not highly engaging after early plays
  • expansion or variant polish might not fix core pacing
Thematic elements
  • merchant prosperity, push-your-luck ship-building and card drafting
  • renaissance trade and merchant ships
  • economic competition and hand-management
Comparison games
none
Mechanics (from transcript analysis)
  • push-your-luck — players grab ships and cards to build the best possible collection for their ships while balancing risk and reward
  • set collection / card drafting — draft or acquire cards to assemble a best-in-transit trade fleet
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're leaving. They're gone. They're dead to us.
  • I'm rating Walk and Roll a five out of 10.
  • I rate it a six out of 10.
  • Aon's End is a great game and there are a lot of people I think that would really enjoy it.
  • Gloomhaven will always stand as one that I have such fond memories of.
  • Star Wars Imperial Assault... a nine out of 10.
  • World Wonders is a is a really solid game. Planet Unknown ended up replacing World Wonders for me.
References (from this video)
No references stored for this video.
Transcript Navigation
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