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Medieval (Issue SE2 - Q3 2021)

Game ID: GID0205627
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From publisher blurb:

Special Issue #2 of Medieval covers many aspects of Travelling - something often either glossed ocver or particularly badly handled in almost all fantasy RPGs.

The topics covered include -

Shoe leather (and how long medieval shoes probably lasted)
Finding ones way (Nothing like modern maps existed -- and the few ‘maps’ which did exist were close to useless, if not completely so, ‘in the field.’ And, no there were no ‘signposts’ ... the vast majority of people were illiterate, so they would have been a waste)
Making oneself undertsood (Again, there was nothing like the ever-popular ‘Common’, ‘Racial’ or ‘Alignment’ languages spoken by all and sundry all over the planet)
Travel money (even with historically realistic coin types and weights, you had to haul a lot of silver or gold around ... or find some other way of financing long journeys away from home!).
Where to stay -- in Ancient Persia and Rome (and in the Islamic Caliphate) there were state run ‘postal’ or ‘courier’ systems which had attached accommodation at each stage ... but these were available only for those on official business (at least in theory) but there were also commerical equivalents, Cauponae/Tabernae in Ancient Rome and Caravanserai (in Ancient Persia and Islamic suc­ces­sor states) in rural areas and Wikala and the like in urban ones.
Medieval European Inns and Taverns -- there is a difference, an important one, and neither of these types of establishment were anywhere in the least bit like a modern Public House (UK) or Bar (US). Not even vaguely.
There are extensive floorplans with likely furniture fitouts showcasing these estab­lish­ments -- making it easy to drop them into existing campaigns

Also included are reviews of Old School Essential: Advanced Fantasy by Necrotic Gnome and Jackals - Bronze Age Fantasy and Fall of the Children of Bronze Grand Campaign from Osprey Roleplaying.

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