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Description
Modern day markets offers to their visitors various kind of stands, restaurants, and services.
In Mercado de Lisboa, players buy stands in the market, open new businesses that influence those stands, and bring customers to them.
Mercado de Lisboa is a thinky filler title, a tile-placement game based upon the Lisboa city-building system in which players pay money to own stands in the market, open restaurants next to them to improve their profit and bring in customers that earn money for players with matching stands. Mercado de Lisboa is a fast-paced game, very straightforward and easy to learn rules with deep tactical choices.
Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video vR6W2tMdqxc
John Gets Games general_discussion at 26:55 sentiment: positive
video_pk 12760 · mention_pk 37221
Click to watch at 26:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- highly regarded production and design
- offers deep economic decision space
Cons
- can be complex to teach
Thematic elements
- shared incentives and market dynamics
- Lisbon market economy
- economic Eurogame
Comparison games
- Gallerist
- On Mars
Mechanics (from transcript analysis)
- shared incentives — influence and cooperation in a competitive market.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "Point City... looks like this really cool game about pretty tactical about building up a really streamlined engine and just trying to get a bunch of points"
- "I’ve been fatigued by rolling rights"
- "the more you pull back or pull me back from being like in instruction mode the faster you’re going to find I end up"
- "Nostalgia definitely does apply"
References (from this video)
No references stored for this video.
Video uE5avWAFwmg
Rolling Dice and Taking Names general_discussion at 1:17:49 sentiment: positive
video_pk 11960 · mention_pk 35086
Click to watch at 1:17:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tight, thinky decisions
- strong theme integration with market dynamics
Cons
- rules can be confusing; learning curve
- deluxe and Kickstarter editions may be pricey
Thematic elements
- merchant street market economy
- Historic Lisbon market and trade
- economic simulation with sharp tactical choices
Comparison games
- Ragusa
Mechanics (from transcript analysis)
- bidding_and_stands — players place merchant stands and restaurants to attract customers
- economy_and_market_fluctuation — market values shift with events and purchases across rounds
- market_matching_and_orthogonality — customers demand certain goods; matching orthogonal market aligns with stands for payout
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's an abstract game okay so you are basically building a little high rise
- this is a solid 30 to 45 minute game
- lines in the patterns to help you count
- not a filler — this is a solid 30 to 45 minute game
References (from this video)
No references stored for this video.
Video ORZqbDEAfRM
The Warlock playthrough at 0:00 sentiment: mixed
video_pk 11564 · mention_pk 33999
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Fast 30-minute filler with engaging market decisions
- High interaction and board-state competition with others
- Accessible teaching-through experience for a streaming audience
- Strong replayability across different player counts
Cons
- End-game dynamics can feel chaotic or abrupt at higher player counts
- Rules and scoring interactions can be confusing in a live play setting
- Potential for one player to dominate with optimal placements
- Board state changes frequently, requiring constant recalculation
Thematic elements
- market economics, competitive placement, color/symbol matching for scoring
- Markets of Lisbon; a bustling market district with stands and restaurants vying for customers
- light-hearted, banter-filled live-stream teaching of the game
Comparison games
- Lisboa
- The Gallerists
- Food Chain Magnate
- Carcassonne
- Escape Plan
Mechanics (from transcript analysis)
- Deck/draw and refresh — When placing stands/restaurants, you replenish from a pool and can redraw if three of the same type appear; top-of-deck tiles can be drawn but refresh after use
- end-game triggers — The game ends when four market squares or four customer spots are exhausted, or when everyone takes a dollar in a round (game end screens dictate end conditions)
- Money as resource with multipliers — Money is used to place elements; payouts can be multiplied by adjacent matching symbols and wilds (pubs) can match any stand, creating potential for high payouts
- Pattern-based scoring via customers — Customers placed on the board pay out based on matches between restaurant tiles and customer requirements; adjacency and color/symbol matching amplify payouts
- Tile/stand placement — On your turn you place one of four actions, including placing a stand or a restaurant on a market grid; cost depends on surrounding stands
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a tile lane game it's a nice game
- end game condition they do not get an extra turn and everyone else gets one more turn
- life is not a zero-sum game but this game is
- I'm rolling in it
- the market section of lisboa with some restaurants
- the maximum you can get is four times you get more than five right because you could have the whole row filled
- pizza restaurant here and taking a dollar
- this is a tile lane game
References (from this video)
No references stored for this video.
Video zpCpiLHDgEY
Chairman of the Board general_discussion at 0:32 sentiment: mixed
video_pk 1275 · mention_pk 3701
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Stunning production and visual aesthetic
- Accessible depth for a lighter abstract
Cons
- Depth not as deep as expected; decisions become obvious after learning
Thematic elements
- market optimization and customer satisfaction
- abstract market/shops in Lisbon; subset of the Lisboa game
- abstract
Comparison games
- Lisboa
Mechanics (from transcript analysis)
- scoring multipliers / resource management — achieving larger multipliers by satisfying demand
- tile placement — placing shop tiles to meet customer needs and maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the production and the visual aesthetic of the game was absolutely stunning
- the decisions were relatively uninteresting and pretty obvious once you've groked the game
- one and done style game so once you've done one of the missions you've experienced it can't go play it again
- it's a gorgeous looking game
- the money in this game, particularly in the first half was extremely tight
- this game's out there that I enjoy more that are faster they're a bit more succinct
References (from this video)
No references stored for this video.
Transcript Navigation
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