Thousands of years ago, a new era was beginning for humankind. The nomadic hunter-gatherers who had laboriously earned their place on Earth organized into small groups, differentiating social roles, building the first settlements, and initiating a great revolution. Scientists call this period "Mesolithic", and this game talks about those people.
In MESOS, you are the leader of an ancient tribe, and as such, your role is to nurture the growth of your tribe by adding new members, ensuring its sustenance, constructing buildings, and addressing unfolding events. Each round, you must place your totem pawn on the offer track, then following the pawns' order on the track, you will acquire character or building cards and add them to your tribe. Each card has specific effects and may earn prestige points (PP) as you construct specialized buildings and prepare wisely for the events you will face.
Whoever manages to bring the most prestige to their tribe wins.
- fast, approachable yet strategic engine-building
- strong theme and streamlined rules
- promising with higher player counts
- can feel swingy at 2 players
- requires careful food/token management and planning
- engine-building and artifact collection
- Ancient world tableau engine-building across eras
- tableau-driven engine construction
- Hunters and Gatherers
- The Way of the World
Mechanics (from transcript analysis)
- drafting and card play — Players select from a row of cards to take actions and assemble their tableau.
- engine-building / tableau — Draft and play cards to build a personal engine for scoring points.
- era-based progression — 10 rounds across 3 eras; game ends when the deck runs out.
- Resource management — Gaining and spending foods and tokens to enable actions and fulfill objectives.
- set collection / scoring sets — Assemble cards to complete sets for end-game scoring.
Video topics + discussion points
Quotes (from this video)
- the theme really helps for sure
- it's quick at two players that's for sure
- the rules are simple enough that anybody can play
- it's freaking cute
- straight up Tableau engine builder
- not my type of game
- you probably will love this game
- it's a great little set-collection game
- this is another level of Santorini with gods and powers
- insane amount of variability
References (from this video)
- popular game style
- abstract
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- one of the best if not the best boss battler out there
- this is the must get expansion if you're only going to get one
- you've never seen dragons quite like these they are stunning
- Simone Luciani strikes again
- freaking brilliant
- one of my top three favorite Thematic settings in board games
- live the best life you can
- be the best human being you can
- probably my game of the year
- there is no way it doesn't make it into my top 10 of the year
References (from this video)
- Two-turn lookahead provides strategic depth
- Free drafting keeps pace brisk
- Depends on player preference for drafting profits vs building
- Resource-focused drafting; planning turns ahead
- Hunter-gatherer themed drafting
Mechanics (from transcript analysis)
- pool drafting / turn planning — Draft from a shared pool with free drafting elements and plan two turns ahead
Video topics + discussion points
Quotes (from this video)
- This is the final version right here with the final art and the final components
- Jessica honestly spent a ludicrous amount of time making this game a reality
- I designed it and she actually made this a game that you can hold in your hands
- I am so proud of this game
- It's surreal to see it here at the end
- I'm Overjoyed to see people playing it as well
- Spring cleaning oriented but there are obvious reasons
- I will cherish forever