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This game is for two players and requires access to e-mail accounts; the e-mails in the account serve to drive the action (a type of random generation process).
Characters in this rules-light storytelling game are "spybots", or old pieces of code analyzing e-mail for some purposes that are no longer meaningful or, perhaps, even clear. The two characters in the game reach out to each other to express loneliness and, hopefully, to build a positive relationship. The game supposes rather short play sessions.
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