Skip to main content

Micronauts: The Game

Game ID: GID0208843
Collection Status
Description

This is a set of World War II miniature rules from GHQ designed especially for their Micronauts (1:2400) naval miniatures line. All rolls use one d20.

Game Scale:
Surface ships: one model = one ship, 1 inch = 1000 yds/meters, 1 tactical turn = 6 minutes (in large scenarios, one hour strategic turns are used).
Motor Torpede Boat: 1 unit = 4 boats.

Submarine: one sub is represented by 6 markers; one true and 5 false (dummies).

Aircraft: 1 unit = 6 aircraft, a turn is divided into 6 impulses for movement/combat.
Aircraft enter a scenario already airborne. Takeoff/landing operations are not covered.

Nationalities included in the rulebook: US, British, Dutch, German, Japanese, and Italian. Free download Bonus Supplements add Soviet, French and many classes, including hypothetical ones.

Color game markers and combat table cards are also included. Get started with 10 ready-to-play historical scenarios set in the Atlantic, Mediterranean and Pacific.

You can also design your own scenarios with the (somewhat confused) scenario generation system.

Year Published
2007
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek