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All of the Terrytooners are trying to rescue Dinky the Duck from the house of Sourpuss the Cat by sneaking up the walk. But Sourpuss keeps coming home unexpectedly, and everyone has to SCRAM off the walk - to special "hideouts"! Those lucky enough to be hidden behind a bush do not have to scram. The first Terrytooner to get his two markers up the wlk into the house to rescue Dinky the Duck is the winner.
A simple spin and move game.
Year Published
1961
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