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Mind Over Matter

Game ID: GID0210071
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Description

article note:
This article was written around 1984 for 1st edition Call of Cthulhu. It was published in Shadis #38, July 1996.

from the introduction:
The 1920s was a period of great interest not only in the occult but in all areas of what today would be called the paranormal. Spiritualism and psychic ability were two major areas of interest, and since many of Lovecraft's characters moved in occult and mystic circles, the Call of Cthulhu keeper might find the following rules useful in dealing with psychic talents and phenomena.

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