Skip to main content

Mindfighter

Game ID: GID0210231
Collection Status
Description

The year is 1988 and Robin, an 11-year-old boy with an unusual psychic gift, has awoken from a long sleep among the ruins of his former home in Southampton, England, which has been devastated by a nuclear war. The last thing he remembers is falling asleep as normal in his room. His family and friends are missing and Britain has become an ultra-rightist state.

In reality, Robin is living in 1987 and this is a vision of the future. Robin has fallen into a trance from which he cannot wake. He must somehow discover the causes of the disaster that will befall the world, and awake to warn his contemporaries of their possible fate.

Overview

The game is a text adventure with basic graphics to set the scene. The package includes a 160-page book, Mindfighter by Anna Popkess, which lays out the background of the story, and provides hints for play.

Gameplay

The player must guide Robin through the hazardous environment of post-apocalyptic Southampton, surviving famine, desperate mobs, radiation sickness, and the violent agents of the "The System", the dictatorial government which now governs Britain. Robin must survive and somehow prevent the war from happening.
Background

The premise of the game is a prophecy by Nostradamus that at the end of the 20th century there would be a major world war, beginning somewhere in the Middle East. The game was produced at a time of escalating violence in the Persian Gulf due to the Iran-Iraq War.

Source: Wikipedia, "Mindfighter", available under the CC-BY-SA License.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek