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An abstract strategy game that's a simplified version of the more complex Quincala, inspired by the 'sowing' mechanic of Mancala. Each player controls pieces of three different sizes, which can stack upon each other to form towers, thereby increasing their movement radius. Towers can also be formed from a combination of both players' pieces, which blocks all pieces involved from moving. Each piece can capture others of the same size, and the game is won when a player captures one of each type of piece.
Year Published
2010
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