Skip to main content

Mistfall

Game ID: GID0212090
Collection Status
Description

Mistfall is a fully co-operative adventure game set in a fantasy world of mystery, eldritch powers and high adventure.

At the start of the game each player chooses a hero with a fixed deck of equipment and power cards, before embarking on a dangerous journey through a set of monster-ridden locations. Each hero also comes with a pool of advanced abilities that can be added to their basic deck during the game to customize and expand their powers. A variable board setup, randomized encounters and enemies, a simple but robust monster AI – all that makes for a game that is a varied and challenging experience both solitaire as well as with a group of up to three friends.

Gather up your resolve, check your gear and get ready to brave the unrelenting Mists. A world of perilous adventures awaits!

Year Published
2015
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–2 of 2
Video BRTuMPp4Hj0 Unknown Channel general_discussion at 0:14 sentiment: positive
video_pk 12988 · mention_pk 37998
Video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • efficient space usage and reuse of inserts
  • cost-effective by reusing materials
  • protects cards and components when stored properly
Cons
  • potential risk of bending soft sleeves if not handled carefully
  • requires time and effort to implement the storage solution
Thematic elements
  • adventure, exploration, cooperative deck-based gameplay
  • Fantasy world involving Mistfall content, core box and expansions
  • card-driven, cooperative adventure
Comparison games
  • Heart of Mist
Mechanics (from transcript analysis)
  • box inserts and organization — modifying inserts, reusing old inserts, using containers to optimize space, and preventing waste
  • card management / sleeving — discussion of sleeving character decks and other cards, how sleeves affect storage and deck integrity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything fits back in there
  • I took the insert unfolded it and added a bit of tape
  • if you decide to use soft sleeves you have to use a hard box pressure relief
  • there is a bit of extra room here that maybe you should be able to fit that
References (from this video)
No references stored for this video.
Video u4-h4f6s-cY Mist 4 Playthrough playthrough at 0:08 sentiment: positive
video_pk 1442 · mention_pk 4172
Video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep tactical layer with range, positioning, and shield management that rewards careful planning
  • Tactile components (glass tokens, clear tracking) improve readability and immersion
  • Robust player aids and explicit phase structure help players navigate complex rules
  • Rewarding progression and meaningful upgrades via shop-like rewards and recovery options
Cons
  • First-print typos noted; rule ambiguities (e.g., rounding in focus calculations) can slow down play
  • Steep learning curve and setup time may deter new players from jumping in
  • Encounter balance can feel punishing if players mismanage resources or underestimate the threat
Thematic elements
  • Adventure through dangerous locations against beastmen and rival foes, with a focus on tactical combat and progression
  • Plane of Ice, Wildlands, and quest-driven exploration with perilous encounters
  • Campaign-like episodic quests with encounter cards, location reveals, and progression tokens guiding future rounds
Comparison games
none
Mechanics (from transcript analysis)
  • Deck-building / advancements — Players can discard resolve tokens during travel to buy advancements, shaping a personal deck that influences future actions and options.
  • Enemy focus track and reinforcement — Enemies engage heroes based on a focus track, and the encounter includes a reinforcement mechanic if the level of threat rises.
  • Location exploration and peril — Travel to a new location flips the location card, marks it with a wound, and triggers a perilous encounter with specific enemy types and setup rules.
  • Range-based combat and shields — Attacks have a defined range; enemies have shields against physical or magical damage, requiring strategic target selection and card play to overcome shields.
  • Reflexes, fast actions, and deck cycling — Fast actions can be repeated under rules, while reflexes provide situational responses; using cards moves them between zones (hand, hero area, discard) and influences future draws.
  • Rest and restoration cycle — After encounters, players rest to heal and restore cards, with location modifiers providing additional recovery opportunities.
  • Time track and enraged enemies — A time card can trigger enraged states for certain enemies, altering their behavior and threat level and pushing players toward resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is so cool, isn't it? I love it. I love it.
  • It's just easier to see, you know, what's happening on each of the tracks.
  • This is kind of like a deck building element in the game.
  • I love it. I love it. And we haven't looked at the extra ones yet.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek