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Virus is written in the manner of an adventure starter. We give you all the details and background to kick off the adventure, then let you and your players determine where it goes from there. This adventure is written from the assumption that the heroes know one another and have already experienced a few adventures together in our present-day world. With a little modification on the part of the GM, this adventure could be tailored to kick off a new campaign or to occur in a more futuristic setting.
In Virus, the heroes are given the means to immunize themselves against a coming plague, but the vial’s owners want it back.
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