Publisher's blurb:
This is the 78th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter a Mokule (shipbreaker). Will they break it or be broken?
An ancient sea power, the Chokoban empire, armed its great warships with the Mokule (shipbreaker). A Mokule is a stone construct designed to destroy ships. To this end, its arms are massive blades that can slash through flesh and smash timbers. A Mokule is also equipped with a magical sail burner that spews fire. While intended to burn sails, it is also very effective against ship crews. A Mokule is usually chained to the large warship that carries it, allowing it to be retrieved should it sink an enemy vessel. Some warships had massive trebuchets that could hurl a Mokule at an enemy ship, doing massive damage as a projectile and then attacking the ship and crew. Being constructs, these creatures do not die of old age and need neither food nor air. As such, they can still sometimes be found in the sea or near the shore in areas once controlled or contested by the Chokoban.
A Mokule (shipbreaker) is CR 8. A damaged version is CR 6. The encounter also includes the option of including a Welg, which is CR 4.
This encounter includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the encounter, and a Fantasy Grounds Unity Module file.