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Molly House

Game ID: GID0213347
Collection Status
Description

In Molly House, players take the roles of the gender-defying mollies of early eighteenth century London. Throw grand masquerades and cruise back alleys while evading moralistic constables who seek to destroy your community. Be careful, there may even be informers in your midst!

Over the course of an hour, players will draft hands of vice cards representing the different gestures, desires, and encounters that were frowned upon by the Society for the Reformation of Manners, a citizen group that sought to stamp out any behavior it deemed deviant in late 17th and early 18th century London. These cards allow players to host festivities with the help of their fellow mollies and create joy. But, those same cards can also lead players to be arrested and to the ultimate ruin of the molly house.

As players encounter the Society’s enforcers, they will often have to pay bribes or may be coerced into becoming informers for the Society. Informers must try desperately to undermine the community around Mother Clap’s Molly House without being discovered by their fellow mollies.

Year Published
2025
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 14 · mix 2 · neu 0 · neg 0
Mentions per page
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Showing 1–17 of 17
Video N2lU0x-2qSA Beond Soliter general_discussion at 2:06 sentiment: positive
video_pk 13005 · mention_pk 38040
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Prototype_design — Early-stage game mechanics and balance under exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this weekend was partially cool just because of the people I got to meet
  • board gaming will join video games and take its place in Academia
  • I really hope to see more work like this happen in the future
  • the weekend really filled my cup intellectually
  • I got to play Prime Minister and I actually won
  • Prime Minister is a mean little game
  • it's hard to decide what to do socially in Prime Minister
References (from this video)
No references stored for this video.
Video F0o0hfw2d0A Be On Soliter interview at 0:00 sentiment: positive
video_pk 12543 · mention_pk 36611
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Overall sentiment (raw)
positive
Pros
  • Joyful, party-centered design foregrounding queer history
  • Innovative informer mechanic that creates tension and narrative friction
  • Evolution from earlier designs to a map-based, external-mocus play with richer Molly-card interactions
  • Inclusive art direction and authentic representation
Cons
  • Subject matter may be polarizing or challenging for some players
  • Rule complexity and learning curve can be steep for new groups
  • Historical references and flavor text could be dense for casual players
Thematic elements
  • queer social spaces, community resilience
  • 1720s London
  • historical, card-driven party planning with social dynamics
Comparison games
  • Black Sonata
Mechanics (from transcript analysis)
  • card drafting — Players draft cards to assemble events and Molly actions.
  • hand management — Manage a hand of cards to form Molly party sets and fulfill goals.
  • Informers and guilt tokens — Informers and guilt tokens create hidden information and risk via accusation mechanics.
  • Raid track / raid dynamics — A raid track determines whether the Molly house stays open or is raided and closed.
  • Set collection / poker-hand like objectives — Molly cards form poker-like hands that score Joy for players.
  • Social deduction / tension — Player actions can expose or conceal information to influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the players are playing as mollies in the Molly house
  • Victory conditions are also built around the informers
  • queer Joy was worth it then and it's worth it now
  • the game is kind of what it always should have been which is like really joyful really fun
References (from this video)
No references stored for this video.
Video 5GLc2_ECrA4 Beyond Solitire general_discussion at 8:24 sentiment: positive
video_pk 12360 · mention_pk 36062
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Overall sentiment (raw)
very positive
Pros
  • widens historical topics beyond warfare
  • broad appeal
Cons
  • potentially niche topic for some players
Thematic elements
  • social history rather than military conflict
  • 18th-century London, LGBTQ+ history
  • cultural exploration with euro aesthetics
Comparison games
  • Winter Rabbit
  • City of Six Moons
Mechanics (from transcript analysis)
  • cooperative/experimental — non-traditional objectives and social history focus
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • historical wargaming is more of a mixed stew than ever.
  • evocative rather than granular to make it easier for you to play.
  • the boundary lines are getting blurrier and blurrier.
  • I acknowledge that games are product and that those two things are inseparable.
  • we need more people who see games that way.
References (from this video)
No references stored for this video.
Video ipCfZMzoJLA Beyond Solitire interview at 7:21 sentiment: positive
video_pk 11636 · mention_pk 34174
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Overall sentiment (raw)
positive
Pros
  • Thematic fit with social dynamics and intrigue
  • Good balance for both solo and social play
Cons
  • Publisher information is not widely publicized
  • Accessibility for new players could be a barrier
Thematic elements
  • Power, influence, and social ritual
  • Courtly intrigue and social maneuvering
  • Story-rich with a focus on social dynamics
Comparison games
  • Oath
  • Old King's Crown
Mechanics (from transcript analysis)
  • bidding — Bid-based allocation of opportunities or resources
  • social negotiation — Players negotiate to advance goals through dialogue and deals
  • solo mode compatibility — Designed with explicit solo play in mind
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo mode has to deliver an emotional experience
  • we want to create something that's not average you want to create something that's new
  • it's not just a flourish at the end, it's central to the game
  • you can't do that solo, you need to say yes you can
  • it's about delivering a different story when playing solo
References (from this video)
No references stored for this video.
Video kHvmW-Ed39k Getting Games playthrough at 0:00 sentiment: positive
video_pk 11483 · mention_pk 33788
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Overall sentiment (raw)
positive
Pros
  • Rich London 18th-century setting with a focus on queer community themes
  • Multiple paths to endgame victory and varied party types
  • Dynamic interaction between joy, reputation, gossip, and raids creates tension and strategic depth
  • Three-player playthrough demonstrates interplay and swingy outcomes well
Cons
  • Relatively steep learning curve and many interconnected rules
  • High degree of randomness from dice and card draws can dominate outcomes
  • Certain party mechanics (e.g., christenings) may feel challenging to balance in 3-player games
Thematic elements
  • forming a joyful queer community under pressure from the watchful society
  • London, early 18th century
  • historical social-deduction with cooperative goals and factional risk
Comparison games
  • John Company (Second Edition)
  • Infamous Traffic
Mechanics (from transcript analysis)
  • Dice-based movement — Players roll dice to move their pawn on the board; boots on the board can be used as movement or to trigger actions.
  • endgame conditions — Victory can come from forming a sufficiently joyful community, or from raiding all houses or other thresholds depending on the game state.
  • Gossip deck and threats — Two discard piles form the gossip/deck system; revealed threats can cause raids on Molly houses.
  • Indictments and loyalty tokens — Players can be loyal or an informer; indictments affect endgame scoring and can lead to raids or pardons.
  • Molly houses and raids — Houses can be raided when threat indicators accumulate, producing endgame consequences and indelible effects on scoring.
  • Party mechanics with poker-hand scoring — Parties are built by laying out cards to form poker-like hands; different hands yield different scores and effects.
  • Reputation and joy tracking — Desire, Molly, and other cards contribute to a player's reputation and joy, which are tracked via their player boards.
  • Safe pile vs gossip pile — Some cards are kept in a public safe pile; others go to gossip, affecting future draws and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Molly House, like any other worldly gig games, has multiple ways the game can end.
  • The parties are one of the main ways we earn uh joy in this game.
  • the safe pile is totally public knowledge, which is why we have it as a mess over here.
  • We are a bunch of people in the queer community in 18th century London.
  • London in the early 18th century.
References (from this video)
No references stored for this video.
Video sPhcy6CfN_c Beond Solitaire general_discussion at 4:07 sentiment: positive
video_pk 11465 · mention_pk 33713
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Len's Legacy was super good it was mean it was quick it was smart
  • I really really do like Night Witches
  • it's just the world's simplest card game
  • I absolutely love Circle DC it's absolutely on my list to go to again next year
  • I would do it again right now no matter how tired I am
  • Circle DC you actually hang out with people and talk and play games
References (from this video)
No references stored for this video.
Video zerrKGAAH1M @GoodTimeSociety game_review sentiment: positive
video_pk 11433 · mention_pk 33606
Overall sentiment (raw)
positive
Pros
  • Unique historical theme
  • Interesting social dynamics
  • Multiple paths to victory
  • Thematic gameplay mechanics
Cons
  • Complex rule set
  • Potential for player elimination
Thematic elements
  • Queer community and social survival
  • 18th century London
  • Collaborative with potential betrayal
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players take turns moving and performing actions
  • Betrayal — Players can choose to be informers to save themselves
  • card management — Players manage hand of vice cards and build reputation
  • set collection — Players collect cards to create best sets during festivities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If the Mollies can build a joyful community before the Molly Houses are raided, the player with the most joy will win the game.
  • The outcome all depends on the loyalty and love of the players.
References (from this video)
No references stored for this video.
Video NknlwzbXsMg Foster the Mele general_discussion at 16:39 sentiment: mixed
video_pk 10747 · mention_pk 31710
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Overall sentiment (raw)
mixed
Pros
  • unique, provocative theme
  • beautiful production; thematic components
Cons
  • dense rules; high learning curve
  • mid-tier after first plays
Thematic elements
  • taboo venues, parties, and social dynamics
  • Molly houses; LGBTQ+ nightlife in a historical context
  • dense, multi-layered social interaction with hidden information
Comparison games
  • Root
Mechanics (from transcript analysis)
  • deck-building / hand management — Core mechanic revolves around cards in hand and action economies on spaces.
  • negotiation / bluffing with limited information — Players speak about hosting parties but cannot reveal exact cards.
  • worker/action economy on modules — Cards trigger party-hosting events; players must coordinate to host the party type.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is phenomenal.
  • It's closer to the Kuba Libre end of the learning spectrum than some of the big ones.
  • I would like to play it because I do love Kuba Libre.
  • I freaking loved it.
  • I love multiplayer solitaire games.
  • Pergola is the newest game from Rebel Studio, uh who you may know, they did Meadow, which is a game that we really enjoy.
  • it's a massive like resource management. Sounds like a optimization game.
  • I absolutely adore the theme.
References (from this video)
No references stored for this video.
Video -e1ivl_WNGM Unknown top_10_list at 28:13 sentiment: positive
video_pk 10207 · mention_pk 30104
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Overall sentiment (raw)
positive
Pros
  • strong thematic fit and setting
  • tension between cooperation and betrayal is compelling
  • co-op with meaningful player interaction
Cons
  • card mechanics may not be immediately intuitive
Thematic elements
  • balls, events, community, potential betrayal
  • Molly houses in 1800s England
  • narrative-driven with a touch of tension and social dynamics
Comparison games
  • Cross Bronx Expressway
  • Battlestar Galactica
  • The Resistance
Mechanics (from transcript analysis)
  • card play / set-building — interacting across cards to drive events and scoring
  • cooperation with betrayal tension — players collaborate but can betray or manipulate subtly
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Speak Easy is fantastic. It's great.
  • it's almost like two different games where it works really good solo and really good two-player.
  • I hate ordering this top 10. I hate ordering this.
References (from this video)
No references stored for this video.
Video mQw_bode3Rk Cardboard Herald general_discussion at 54:06 sentiment: mixed
video_pk 9132 · mention_pk 26936
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Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think five shorts in the can is a momentum, it's going to be a priority.
  • The YouTube algorithm is fickle because we don't want to tailor our content to it, but we have to consider it.
  • PAX Unplugged could be a great place to do interviews, but we have to be mindful of publishers' time and not be overly intrusive.
  • Yokohama is a really interesting game with an interesting history, and I wanted to capture that in the review.
  • Desperate Oasis is a small game and the Shorts performed reasonably well for it.
References (from this video)
No references stored for this video.
Video lPa21FiqwQA Beyond Solitire top_25_list at 29:07 sentiment: positive
video_pk 9037 · mention_pk 26674
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Overall sentiment (raw)
positive
Pros
  • Non-traditional war game with strong historical theming
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think onboarding is the key here and maybe that's a lesson every company and designer should take to heart.
  • People are hungry for heavy games. If you present it in a way that is going to be accessible enough, they will come if you design it.
  • Go play war game.
References (from this video)
No references stored for this video.
Video aXvnTUmIvSU Board Games and Co top_list at 0:08 sentiment: positive
video_pk 7985 · mention_pk 23503
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Overall sentiment (raw)
positive
Pros
  • Well-received by critics
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's an absolute ton of campaigns
  • Campaigns get pushed off. Campaigns get canceled. Campaigns get added. There's a lot of changes on a regular basis
  • Cascadia is a game system that I absolutely love
  • Really enjoyed Honor's End
  • Journeys of Heart of the Katsuagi is going to be my number three pick
References (from this video)
No references stored for this video.
Video bEitUTTY-ZI The Brothers Murf top_10_list at 12:09 sentiment: positive
video_pk 7497 · mention_pk 22257
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Overall sentiment (raw)
positive
Pros
  • Cooperative gameplay
  • Meaningful theme about LGBTQ+ community safety
  • Cross-talk and discussion encouraged
  • Community success threshold creates interesting tension
  • Beautiful thematic execution
Cons
  • Roll and move mechanic (though mitigated)
  • Some find semi-cooperative elements unnecessary
Thematic elements
  • LGBTQ+ safe havens (Molly Houses) and finding joy and safety in community
  • 18th century London
  • Social cooperative experience focused on community well-being
Comparison games
  • Marvel Legendary
Mechanics (from transcript analysis)
  • Card Play — Playing cards with suits and values to meet party requirements
  • cooperative gameplay — 80-100% cooperative with shared success condition
  • Party Throwing — Throwing cooperative parties using card combinations at Molly Houses
  • roll and move — Movement around board with mitigation options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2025 is halfway done. And this year, honestly, so far for board games has been super strong.
  • This year has been really really strong.
  • Race Chicago was a big surprise for us. We really liked it a lot.
  • this just it doesn't feel like any other game I've played
  • The Anarchy is an absolute banger.
  • It's like the 2.0 level up from Hadrien's Wall.
  • I love Molly House.
  • it's really about coming together
  • Luier is really really good. If you like big heavy euros that are pretty, it's a banger.
  • this game is dope
  • this is what I wanted Too Many Bones to be. It feels like too many bones leveled up.
  • It's such a banger
  • I just love the double-sided cards.
  • Unstoppable is truly unstoppable.
  • for my money, one of the best like two-player games I've played in a long time
  • it's so good. It's so awesome.
References (from this video)
No references stored for this video.
Video KCt3LYwBPpg Cardboard Herald general_discussion at 4:17 sentiment: other
video_pk 6835 · mention_pk 20262
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Overall sentiment (raw)
intriguing
Pros
  • Historically researched
  • Unique narrative approach
  • Meaningful decision-making
Cons
  • Challenging to understand initial strategy
Thematic elements
  • LGBTQ+ historical experience
  • Victorian England
  • Social survival game
Comparison games
none
Mechanics (from transcript analysis)
  • card management — Managing evidence and community joy
  • risk management — Balancing personal survival with community preservation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Digital adaptations are a blessing for Metro commutes
  • Tabletop Simulator revolutionized game design
  • Some games actually improve in digital format
References (from this video)
No references stored for this video.
Video ucInP6lxwH4 Board Stupid top_10_list at 11:00 sentiment: positive
video_pk 6523 · mention_pk 19336
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Overall sentiment (raw)
positive
Pros
  • Creates unique social experiences
  • Strong thematic integration with meaningful storytelling
  • Accessible to non-gamers while remaining engaging for hobbyists
Cons
  • Subject matter may not be for every group
  • Experiential focus can feel less structured to some players
Thematic elements
  • Experiential storytelling through social events
  • Historical LGBTQ+ queer communities around 1900
  • Narrative-building around player interactions and parties
Comparison games
  • Dixit
  • The Mind (for non-verbal coordination vibes)
Mechanics (from transcript analysis)
  • Movement and action sequencing — Players move around a space and trigger actions to craft stories
  • Story-driven card play — Actions shape the table narrative rather than simply scoring points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This year was brutal for making a top 10; the quality was that high.
  • This game will stay in the collection for the foreseeable future.
  • It's a banger, mate. Absolutely a standout.
References (from this video)
No references stored for this video.
Video Ro_m8ROi7MM Unknown - Liz stream channel top_10_list at 4:49 sentiment: positive
video_pk 2530 · mention_pk 7379
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Overall sentiment (raw)
positive
Pros
  • Cool integration of theme and mechanism
  • Unique joy/guilt victory condition
  • Good handling of informance mechanic
  • Incentivizes cooperation in competitive game
Cons
  • Not yet widely available
Thematic elements
  • Social competition with ethical considerations
  • Gay Britain - secret parties
  • Historical fiction
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative incentive — Players incentivized to facilitate others' joy
  • Joy/guilt continuum — Victory measured by joy spectrum with guilt component
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what's more fun than fighting out the naval campaign of the War of 1812 if there's something I don't know what it is
  • it just really captured the nasty ambitious mess of it all
  • got me to a place of extreme selfishness and frustration with the selfishness of others
  • it's such a deeply it it's one of those games that as a game I'm not actually sure that any individual thing you're doing is any fun
  • it's a block game but I still like it
  • I love feeling bad playing that game
  • the human baseness that it brings out is so pleasing
References (from this video)
No references stored for this video.
Video hqEntZf5YXI Beyond Solitaire interview at 2:00 sentiment: positive
video_pk 1801 · mention_pk 5206
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Overall sentiment (raw)
positive
Pros
  • addresses underrepresented historical culture with care
  • accessible for non-history-heavy groups
  • concise play sessions suitable for social evenings
Cons
  • sensitive subject matter requires careful handling
  • availability and exact publication details may vary by release window
Thematic elements
  • identity, social boundaries, and community spaces in a historically sensitive context
  • early 18th-century London and queer culture; historical slice focusing on Molly houses, policing, social venues
  • historical reconstruction with emphasis on sensitive portrayal and social dynamics
Comparison games
  • Oath: Chronicles of Empire and Exile
  • Arcs
Mechanics (from transcript analysis)
  • narrative-driven play — players explore a historical slice through guided storytelling and social interaction, with attention to identity and community
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oath is the riskiest project we had ever worked on
  • I want players to be the ones doing that authorship
  • Oath is a storytelling-forward game
  • the world should change slowly and be reintroduced across generations
  • leadership is complex, and part of leadership is not being an expert
References (from this video)
No references stored for this video.
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