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A monster wants to eat. The players take turns placing food cards on a stack - but the monster only wants so much of each kind of food (similar to a nutrition pyramid). When a player thinks that the previous card extended the limit, he or she can challenge it - if correct, he or she gets a carrot, if false, the player who played the card gets the carrot. The first player to collect four carrots is the winner.
Year Published
2009
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