From the introduction:
Of all the GM Emulators I've tried, I've had the most success with Mythic. The more I used it, though, the more certain aspects of the Fate Chart began to seem troublesome. The horror game I played with the rules out of Mythic Variations (where I reached Chaos Factor 9 by scene 12, and had to play the next 36 scenes at CF9) really cemented the idea that the upper columns of the Fate Chart were seriously impracticable; if almost everything is 90% likely to be a Yes answer, why bother rolling dice?
Also, there's no way I could ever memorise the Fate Chart, meaning I have to look up the results every time. But the FU 50/50 chance for every question seems too simplistic, even if it's easy to memorise.
Here is my proposed solution to the problems. It uses Mythic as its base, along with ideas from Tiny Solitary Soldiers and FU. I realised I should probably call it something, so I settled on the Morning Coffee Solo Variations (MCSV), as I made it up over my morning coffee. Instructions follow, with the pertinent tables throughout. There are some design notes after the instructions, then finally all the tables with a summary of the instructions on a single half-page for reference.
You need a normal set of polyhedral dice, and one extra d6 for the Oracle. I recommend the Oracle die be different in colour or appearance from all the rest so it is always obvious which one it is in the event that you are rolling 2d6.