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Motor City

Game ID: GID0218119
Collection Status
Description

Motor City is a strategic roll-and-write game about running an auto plant in the heyday of Detroit.

In Motor City, you have two player sheets, each with multiple areas. These areas are represented by tracks that you will mark off as you make progress. Many of the tracks are interconnected with other elements in the game, giving you bonuses along the way and opportunities to unlock more points. Advancing on all of these tracks offers various amounts of points, advancements, and bonuses.

The game lasts eight rounds. Each round, roll colored dice based on the number of players, then place them on spaces on the blueprint table based on value and color. Each player drafts one die and uses it. Once everyone has drafted a die twice, all players get to use the remaining die on the blueprint table.

After eight rounds, you score points for your progress in engineering, assembly, testing, and more. Whoever has the most points wins.

Motor City has a solo mode in which you try to top your own score against an auditor that drafts dice and blocks areas of your sheet. Its difficulty can easily be adjusted by changing the colors of dice during setup, with no added rules.

Motor City is game 3 of the Motor City Gameworks Loaded Roll and Write series.

Game 1: Fleet: The Dice Game
Game 2: Three Sisters
Game 3: Motor City

–description from the designer

Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video 2EQD1MT8iDA Rolling Dice and Taking Names general_discussion at 58:36 sentiment: positive
video_pk 10970 · mention_pk 32342
Video thumbnail
Click to watch at 58:36
Overall sentiment (raw)
positive
Pros
  • Tight engine-building feel with accessible rules
  • Rich theme and replayability via different strategies
Cons
  • Can be fiddly with some components
  • Not as quick to teach as lighter roll-and-writes
Thematic elements
  • Industrial production and car design
  • Detroit, auto manufacturing era
  • Rolling-right, competitive drafting with dice
Comparison games
  • Fleet the Dice Game
  • Three Sisters
Mechanics (from transcript analysis)
  • Dice drafting and placement — Draft dice and place to gain actions and bonuses.
  • Hub-style actions (engineering/production hubs) — Unlocks hub-specific bonuses when completed.
  • Rolling-right — Draft and roll dice; place on blueprint board.
  • Upgrade system and track scoring — Upgrade abilities and manage bonuses; speedometer track adds tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "everything ties in now"
  • "we've increased our space… 20 gig of space"
  • "10 years, 300 episodes"
  • "Ocean's Eleven energy"
  • "it's a legacy game that's played over the course of 15 scenarios"
  • "the branching storyline"
  • "the speedometer scoring adds tension"
References (from this video)
No references stored for this video.
Video mxL598kQ7t8 Going Analog general_discussion at 55:50 sentiment: positive
video_pk 4498 · mention_pk 13217
Video thumbnail
Click to watch at 55:50
Overall sentiment (raw)
positive
Pros
  • smooth orchestration of multiple actions
  • strong theme integration with production flow
Cons
  • not always the best fit for novice groups
  • pace can slow with heavy planning
Thematic elements
  • production and logistics in Detroit
  • Mid-century automobile industry
  • industrial, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • rolling rights — dice drafting with resource management and timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • blob party is one of those really interesting games where a single component really elevates the entire experience
  • there's only nine rounds in this game you better figure out what you want to do
  • Sea Salt and Paper... I love the form factor of the box it's so tiny
  • Daybreak is a Cooperative uh game where players are leveraging current and future Technologies and policies to try to solve the problem of an ongoing and changing climate
  • Thunder Road Vendetta ... racing game where you it's like you're just purposefully getting in each other's way basically
  • it's a flip and right uh where the game has like these kind of it's like a network of transit systems
  • my island is uh also sort of like a tile placing game where you're building out an island a deserted island
  • Dune Imperium the deck-building plus worker placement game
  • Nucleum is a real heavy game about an alternate reality where we discovered nuclear power way earlier
References (from this video)
No references stored for this video.
Video TVxbYdEjqG0 Foster the Meeple general_discussion at 7:12 sentiment: positive
video_pk 660 · mention_pk 1914
Video thumbnail
Click to watch at 7:12
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I freaking love it
  • we are not gonna spend time explaining all of the games
  • this is also includes games from before Gen Con and we cannot be held accountable for our actions
  • we will let you know if we forget to say it will be on the screen every time
  • it's for one or two players I kinda want to bring this to Disney
References (from this video)
No references stored for this video.
Transcript Navigation
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