In Mountain Goats you work to move your goats to the top of 6 different mountains where they can score points as long as they stay there. You can share spaces with other goats on the way up, but there is only room for one goat at the top of each mountain. If someone else's goat moves to the mountain top, they will kick you off and you'll have to start your trek over.
It's a game about timing. You need to not just get to the top of the mountain, but get there when no one else is in position to knock you off.
It's a game about keeping your eye on your opponents. Maximizing your score, but also making sure you don't let anyone else score too much.
There is the fun chance to knock each other off the mountain. But it doesn't feel too mean because you can only knock back goats that are in a scoring position, and it isn't a huge setback. It is just a normal part of the cycle of the game.
—description from the publisher
In Level X, each player has six playing pieces that they try to place at the end of the movement tracks on the game board in order to score victory points (VPs). The tracks are labeled 5-10, and they are 2-4 spaces long.
On a turn, you roll four six-sided dice, then place them into groups of 1-4 dice with each group ideally totaling from 5 to 10. If you make such a group, you can either place one of your playing pieces on the first space of the track matching that number or advance your playing piece on that track until you reach the final space: the X. Whenever you first land on an X, you take a VP token worth a number of points equal to that track's number. If you are already on an X and roll that number again, you take another token. Only one playing piece can be on an X; if someone else lands on an X that you occupy, you remove your playing piece from the board and can start down that track again later.
If you collect one token of each value (5-10), you take a bonus card, with the first being worth 15 VPs and the others worth 12, 9 and 6. When all the bonus cards have been claimed or three of the VP token stacks are empty, the game ends. Whoever has scored the most points wins!
Part of the Schmidt Spiele Easy Play line.
- Charming theme and accessible dice mechanics
- Compact package with good play time
- Dice-dependent; luck can dominate
Mechanics (from transcript analysis)
- dice drafting — Roll two dice to form numbers that advance goats up a mountain
- set collection — Combine dice results to climb and score points
Video topics + discussion points
Quotes (from this video)
- Point salad is a great gateway.
- This is a wonderful hobby.
- We had a lot of first time visitors to the game night.
References (from this video)
- cute components, approachable for families
- quick rounds
- can become chaotic with many players
- tension of staying on top and knocking others off
- Mountain climb with goats
- playful, family-friendly
- King of the Hill
Mechanics (from transcript analysis)
- Dice rolling — use dice values to move goats up the hill
- take-that / push-your-luck — opponents can knock you from the top to drop down
Video topics + discussion points
Quotes (from this video)
- Black Friday is still traditionally where everybody just go out and knock each other out the way trying to get stuff
- it's Christmas time
- we're going to talk about Black Friday game suggestions
References (from this video)
- Fast, easy to teach
- Accessible for all ages
- Strategic despite simple rules
- Can feel luck-driven at times
- simple, lighthearted yet strategic goat race
- dice-driven ascent of a mountain (goats climbing a peak)
- quick-to-learn, family-friendly
- Can't Stop
Mechanics (from transcript analysis)
- dice rolling and value combination — Roll four dice and combine results (sums from 5 to 10) to move your mountain goat up the mountain.
- progress tokens — Reach milestones to gain point tokens; collect sets to earn more points.
Video topics + discussion points
Quotes (from this video)
- We've talked about this one a ton. This is the filler game we pull out the most.
- Sea Salt and Paper is addictive and a very, very good production.
- It's super quick. It's super simple. So, you could teach this to anyone.
- Castle Party is awesome. I love that freaking game.
- My Shelfie is essentially like Gamers Connect 4.
- My ideal game day is a big one, a bunch of fillers, and then maybe one more big game.
- Captain Flip is awesome. I love that freaking game.
- The video is chaos.
- We would love to know in the comments below what are some filler games that you love.
References (from this video)
- Incredibly approachable and quick to play
- Great intro-level uptime for new players
- Some confusion around terms; not deeply strategic for veterans
- dice and track manipulation in a light setting
- mountain climber pursuit on a goat-themed track
- quick, approachable, snappy
Mechanics (from transcript analysis)
- dice rolling and track movement — roll dice to advance on tracks and claim tokens
- set bonuses and token collection — collect tokens to claim end-game bonuses
Video topics + discussion points
Quotes (from this video)
- Spicy. So you might be like, Here, Sam. And maybe I'm giving him back some of his bloodline that he gave me back.
- Root's just always going to be here. I play it every day.
- Dice Town. Since we first played Dice Town and every time afterwards, I have had so much fun.
- I love Dune Imperium. I think it's a perfect of a game as you can get.
- Obsession is such a fantastic game and I will pump this game up as much as I can.
- Mountain Goats is incredible. It's a great, quick dice game.
- Red Dust Rebellion is no joke amazing.
- Three Chapters is the newest game from Amigo. And I think it's going to blow up.
- Crafting the Cosmos is so good. The UX is amazing.
References (from this video)
- fun dice-rolling; very portable
- not fully S-tier; still highly enjoyable
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- one of the best two-player games ever
- it's not amazing it's just fun
- it's an amazing deduction game it's really hard to get
References (from this video)
- cute theme and accessible rules
- fun with multiple players
- can become chaotic with many players
- hill ascent and goat movement
- Goat-themed dice game with a hill-climb mechanic
- King of the Hill (concept)
Mechanics (from transcript analysis)
- area/board control through scoring — Gain points by staying atop the hill and managing risk from others.
- dice rolling to climb the hill — Roll dice to advance on a central hill track; timing and position matter.
Video topics + discussion points
Quotes (from this video)
- we want to bring more people into the hobby so they can play games along with us
- Go check out their entire catalog
- Colossal Cat in the Box is coming and we're gonna get that one definitely
- it's a good party game
- Romy Romy wonderful game
- Wild Child West drips with themes
- we need your support so we can grow this channel
- PretzCon was so much fun; we played a lot of games
References (from this video)
- easy to learn for newcomers
- great family game with approachable rules
- expansion adds more depth
- interaction with other players via attacks and blocking
- dice luck can cause frustration
- some players may wish for higher player counts (2-5 with expansion)
- tactical dice resolution and goat token management
- Mountain-top goat competition in a playful, competitive setting
- fun, family-friendly with a touch of competition
- Mountain Goats (base)
- Expansion variants
Mechanics (from transcript analysis)
- dice rolling with rerolls and substitutions — roll four dice and use results to move goats up the mountain or trigger other effects
- grouping and upgrading positions — combine dice results to advance goats up the hill and reach top rewards
- king of the hill dynamic — maintain top position to accumulate tokens while others try to dethrone
Video topics + discussion points
Quotes (from this video)
- it's all about rolling dice
- it's two to six, it's just dice
- you can take this anywhere
- King of the Hill baby you stay there
- Spots is such a fun game
- you bust if you go seven or over
- dice games no cards, tiles, nothing, just dice
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't crush them when you are teaching a board game.
- I could teach you from memory.
- it's easy peasy lemon squeezies.
References (from this video)
- fast 15–20 minute play, accessible
- strong visual appeal on the table
- compact footprint
- not highly rated; niche feel may not appeal broadly
- some groups dislike knock-back dynamic
- riding goats up score columns
- abstract/minimalist goat-advancement tableau
- competitive with light narrative flavor
Mechanics (from transcript analysis)
- dice-driven column progression — Roll dice to move goats up different vertical columns; reaching the top yields victory points but can knock others down.
- king-of-the-hill/area control — Top lane control with potential setback mechanics when others reach the top of a column.
Video topics + discussion points
Quotes (from this video)
- these are going to be the 10 games in our collection that have the lowest average rating on Board Game Geek
- it's a very unique Cooperative game and you can't talk during the game
- the end of the round you hear someone shout I got a golden ticket
- the memories are not about the scoring but about the laughs around the table
- simultaneous play is a game changer in Seoa; it's fast and tense
- the best part is the laughing, not the scoring, in many party games
References (from this video)
- great for kids (simple counting and dice work)
- fun to play with a young child
- light weight; slower pace for adults seeking heavy euros
- counting and route progression
- Fantasy mountainous landscape
- family-friendly, teaching counting
- Can't Stop (as a light take on ladder/market style scoring)
Mechanics (from transcript analysis)
- Dice rolling and set collection — Roll dice to advance on mountains and form sets
Video topics + discussion points
Quotes (from this video)
- this is the epitome of an incredible party game
- we opened up space so let's talk about another game that is really hard to explain
- it's a hard game to explain, but I highly recommend Soul Forge
- you could win the gen con exclusive bigfoot roll and smash and a lanyard
- I love reconnecting with friends and meeting people in person after two years
- this is a rolling-right that scales incredibly well