Dual Solo Adventure.
From the back of the book:
1.) Murder on the Latona.
Breathless and drenched, you cross the threshold of Galutha House. Your elf friend Jurl, supported by his wizard compatriot Churang, Molaton of Masatl, and the birdlike Giko, a khodaga from Hamon's Lair barely draw the attention of the seaport inn's jaded clientele. After a few ales and plates of fish stew you regain your strength and renew your efforts to find a ship to take you north. "Captain Redslate," the bartender points to a surly dwarf in the corner, "He's the best." "Not rare enough!" Servants cringe as they place plate after plate of spring lamb in front of Redslate's blood-spackled beard. Beggars can't be choosers.
Suitability: 3rd to 5th level character
2.) Hedrien's Elixir.
Emeralds worth 1850 in gold... 2000 if you fence them in Masatl. It's the easiest money you ever made," the oily voice of the wizened dwarf wizard, Grappa, wheedles as he shuts a small wooden box containing the emblem of the house of Khatau. From behind him on a bed in the crude Crabbe Inn, Lord Hedrien emits a pained wheeze as he clutches a pendant engraved with an arcane symbol. Those gems could solve a lot of problems...
Suitability: 1st level or newly-created character