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In The Caverns of Ever-Ticking, mechanical dangers stir. In this adventure, characters must brave the wilderness of this fey realm to retrieve what has been taken—but can they survive the oddities that await them?
This adventure is designed for three to seven 1st - 4th level characters and is optimized for five characters with an average party level (APL) of 3. Characters outside this level range cannot participate in this adventure.
This adventure begins in the town of Noanar’s Hold, before transitioning into the realm of the Lord of Stopped Clocks, The Caverns of Ever-Ticking..
CONTENT WARNING: substances (alcohol, mention), possible phobia triggers (insects, snakes).
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