Collection Status
Your Rating
Description
A therapeutic game for counselors, teachers, and children designed to help kids recognize dangerous situations in supposedly a more fun and less upsetting atmosphere (a game). It helps kids recognize when someone may approaching them inappropriately, taking advantage of them, or other possible dangers they could encounter.
There are question cards for each of the locations depicted on the board: homes, school, church, courthouse, clubhouse, fantasy castle, and haunted house. For example, at the haunted house, the questions are about scary things, at the church they focus on God and religious differences.
Year Published
1995
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment:
pos 0 ·
mix 0 ·
neu 0 ·
neg 0
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
No transcript mentions yet.