My Little Scythe is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.
In an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight.
Some of My Little Scythe’s mechanisms are inspired by the bestselling game, Scythe. It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017 (it went on to win the BoardGameGeek 2017 award for best print-and-play game).
—description from the publisher
- Excellent streamlining example
- Simple race to 4 trophies endgame
- Retains core Scythe DNA
- Accessible to families
- Maintains fun without overwhelming complexity
- Reduced component count
- No mandatory purchases/spending
- Appears deceptively simple due to cartoony art
- Actually moderately complex for young children
- Requires adult guidance for youngest players
- Fantasy
- Cartoony artwork
- Character-driven
- Resource management
- Scythe
- Evolution: The Beginning
- Ticket to Ride: London
- Isle of Cats (Family Version)
- Via Nebula
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Charming art style and top-tier components
- High quality production with impressive miniatures
- Beautiful painting guide provided by the publisher
- The theme fits a family-friendly approach superbly
- Rules are approachable and gameplay is accessible for families
- Solid solo mode with a smooth AI
- Tactical decisions exist without becoming overly deep
- Can feel overproduced and bulky in size
- Some rules can be fiddly for first-time players or children
- Colors on dice can be hard to distinguish, sometimes slowing play
- Depth may be lacking for adult or hardcore gamer audiences
- Replayability is moderate; plays may feel similar across sessions
- Friendly competition with pie battles and quest-driven progression
- A whimsical fantasy kingdom where woodland creatures compete in friendly challenges
- Lighthearted, storybook vibe with a family-friendly aesthetic
- Scythe (Stonemaier Games)
Mechanics (from transcript analysis)
- Make — Convert resources on the same hex as your seekers into pies, upgrades, or friendship; spending resources updates your board and can trigger deck upgrades
- Move — Move up to two spaces per seeker; each seeker moves independently; actions cannot be repeated in the same turn; portals allow traversal
- Pie Fight — If you enter a hex with another seeker, a pie fight ensues; both players secretly choose number of pies to throw; you can tuck magic cards under pies to surprise your opponent
- Quest and upgrades — Draw quest tokens and resolve them for rewards; fulfill quests to gain permanent bonuses and place completed quests next to your board
- Seek (resource gathering) — Roll dice to determine resource types, collect and place them on hexes; ownership of resources depends on placement; placing on a hex with another seeker increases friendship
Video topics + discussion points
Quotes (from this video)
- The art style is really charming and the components are topnotch.
- It's a high quality production through and through.
- The theme is also great. It perfectly fits the promise of being familyfriendly.
- For families, I can definitely recommend it.
- All in all, better decide is a beautifully produced and charming family game that delivers exactly what it promises.
References (from this video)
- Kids version of Scythe
- Signed copy
- Played with kids
- Thematic
- Simplified fantasy adventure
- Fantasy world with cute animals
- Cute themed kids version
- Scythe
Mechanics (from transcript analysis)
- Simplified euro mechanics — Easier version of Scythe for kids
Video topics + discussion points
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
- family-friendly design that still offers surprising depth and nuance for repeated plays
- vibrant, appealing components and theme that align with the nostalgic mood of the host's musical metaphor
- effective blend of accessible rules with layered systems that support strategic planning
- childhood nostalgia, exploration, and cooperative-tinged competition; the idea that serious strategy can live inside a playful exterior.
- a colorful, whimsical world where children (or childlike characters) undertake quests, forage resources, and deliver goods with a playful, farm/fantasy motif.
- lyrical, affectionate, and slightly wry; uses a youthful lens to frame adult strategic depth.
Mechanics (from transcript analysis)
- area access and placement — strategic placement of pieces to control zones, access special actions, and optimize efficiency.
- light confrontation — competitive interactions exist but are tempered by a family-friendly design that emphasizes clever decisions over direct combat.
- quest/objective fulfillment — players pursue a variety of objectives that yield points and unlock momentum toward endgame scoring.
- resource collection — players gather resources to fulfill quests, build momentum, and gain scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- it's a family game meant to be played with kids but it's also the distillation of a multi-faceted strategy game bursting with systems and nuance
- equal parts innovation and adaption of the things that came before
- the perfect album for you to listen to while playing my little scythe
- Blue is vibrant ambitious just plain fun
- this game is so colorful so poppy so adventurous and so tied to a Power sense of adult longing for a childhood that I couldn't help but go with Weezer in their 1994 debut
- album commonly known as blue Weezer
- addled indie rock relying on bright chords simple structure and little lyrics both declarative and melancholy
- Weezer captured the raw complexities of youth
References (from this video)
- Family-friendly take on a familiar format
- Engaging to play with kids and families
- Not as deep as other heavier widget games
- Translations between My Little Side and My Little Scythe could confuse new players
- cute critters combined with battle/competition mechanics
- A mash-up of cute themes with strategic competition.
- family-friendly, fast-moving, action-oriented
Mechanics (from transcript analysis)
- action selection and upgrading — Players level up actions to improve efficiency and scoring
- real-time style play (discussion of real-time in polyomino context) — A fast-paced, family-friendly interpretation of action selection and placement.
Video topics + discussion points
Quotes (from this video)
- it's never too late to recreate yourself to improve on a thing
- New Year's Day is just a date on the calendar we get to make those new plans and commitments anytime we want
- Root is the wooden Creatures game of games
- the art is so realistic and beautiful
- there are so many ways to score points
- Root this is the wooden Creatures game of games
References (from this video)
Mechanics (from transcript analysis)
- family-friendly worker placement / engine-building — simplified, approachable version of Scythe with competing goals and quests.
Video topics + discussion points
Quotes (from this video)
- I like the simple progression that you see in the game of Agricola in solitaire mode.
- there's a lot of room there for creativity and innovation.
- one thing that I found is really fun in a solitaire game is if there is a little bit of an element of story.