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Mystery of the Abbey

Game ID: GID0221715
Collection Status
Description

Mystery of the Abbey is a whodunit deduction game in the spirit of Clue. A monk has been murdered in a medieval French Abbey. Players maneuver their way through the Abbey examining clues and questioning each other to find out who is the culprit.

Monks are of three orders, fat-thin, bald-hatted, bearded-clean shaven. One monk card is hidden, and the rest of the cards are distributed. Turns consist of moving up to two spaces, and then asking a question of any other monks who are present there. (For instance, "how many fat monks do you have?".) Players may either take a "vow of silence" or answer truthfully; they then in turn get to ask the accuser a question. "Mass" occurs every four turns: all players go back to the Sanctuary, an event card is read, and they then pass an ever growing number of cards to their left neighbor. Various rooms have special events or cards associated with them, e.g. in a Cell you get to pick a card from a neighbor, in the Cryptorum you get to pick up a card to take an extra turn later. Unlike Clue you don't automatically win by making a correct Accusation: you get 4 points for getting it right, but you also get 2 points for each correct Declaration of a single trait, and lose points for incorrect declarations and accusations. So, e.g. a person could correctly Declare the culprit but lose the game. Unique Events cards add randomness to each play, and the game begs for House rules to limit the questions.

Year Published
1995
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video Qw3uT_WthFk No Rolls Bard top_10_list at 0:39 sentiment: positive
video_pk 7872 · mention_pk 23210
Video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic room-based info and interactive questioning
  • thematic gimmicks (abbey mass, room powers) add flavor
  • replayable with bluffing and deduction tension
Cons
  • heavy on rules for newcomers
  • historical/clerical theme may feel niche
Thematic elements
  • murder investigation with monk-side actions and room-based information
  • medieval abbey with monks
  • humorous, clerical ambiance with bluffing and deduction
Comparison games
  • Cluedo
Mechanics (from transcript analysis)
  • hand/monk card information — players discuss and query others about the hand of monk cards to glean information
  • periodic mass/ritual event — every four turns a mass occurs, resetting or reshaping information flow
  • room-based information and powers — being in a room grants access to special information or abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the collection starter and here are the top 10 games like cludo but better
  • it's brilliant
  • the perfect next step
  • production-wise it feels like a million bucks
  • it's quiet tense and thinky
  • a tense beautiful little puzzle gameplay stuffed with side eye pirate paranoia
  • you've got this map in front of you which can be broken up and arranged in many different ways depending on the scenario you're playing
  • it's an awesome film about language the nature of communication
References (from this video)
No references stored for this video.
Transcript Navigation
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