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Mystic Arcanum: 57 Warlock Spells, Feats, & Invocations

Game ID: GID0221825
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Your Majesty, I’ve finished a dissertation on 57 Warlock Spells, feats, and invocations which have become available to this nation’s Warlocks. In it, you will find details regarding new and exceptional spells which your adventuring subjects might have access to. This crystal ball includes a sampling of its contents. Please refer to the full dissertation for additional details as this Crystal Ball will not exhaustively describe each spell, feat, or invocation in great detail.

First we have the blade of force cantrip which charges a caster’s weapon with force energy that lasts until the start of their next turn.

Next we have the divinterference cantrip, which grants the caster the possibility of influencing, for better or worse, the target’s chance of success on an ability check, attack roll, or saving throw.

Next up is the powerful 9th-level spell known as force crush, a spell which was adapted from Tenser’s Floating Disk, and brings into being, 30 force plates for up to an hour, each of which can target and crush a creature of a size equal to huge or smaller each round.

Then there’s Mystic Sayder, an 8th-level divination spell which grants the caster the ability to impose a natural 20, a natural 1, and 3 predetermined d20 rolls upon a creature at any distance.

Next, we have Fate’s Reprisal, a 7th-level divination spell which weaves force and psychic damage around an enemy who must make a charisma saving throw to attempt to take half damage and not be subject to making their ability checks, attack rolls, or saving throws at disadvantage for the next minute.

Next we have a 6th-level spell called: Radiant Blast. Radiant Blast causes an ectoplasmic radiant energy to erupt in a 40 foot cube damaging those in said area and leaving them covered in a highlighting, luminescent goo which grants their enemies advantage on attack rolls and prevents them from hiding or becoming invisible for 1 minute.

Then there’s Wave of Lethargy, a 5th-level spell which slows the affected creatures in a 60 foot cone until the end of their next turn if they fail their saving throw. Additionally, Warlocks who cast this spell benefit from immediately gaining an additional action if at least one creature fails.
Your Majesty will also likely find the 4th-level spell, Magic Mirror, to be of interest as it can trap a creature in a mirror for up to 10 minutes.

Your majesty should also be made aware of the 3rd-level, Telepathic Strike Spell, which enchants a miniature crystal weapon which the user can then expend using their thought alone to cause psychic damage to a creature without being noticed.

Next, I feel it my obligation to inform Your Majesty not to go petting or feeding strange cats, no matter their cuteness! This is necessary due to the 2nd-level swarm of cats spell, which, as you might guess, summons a swarm of cute and cuddly fur friends which can attack according to the caster’s will.

Lastly, it is important that Your Majesty be wary of any ceramic vessels which you are unfamiliar with, or which have been left unattended and accessible to Your Majesty’s enemies, as they can now be imbued with various damage types and used as mines.

-Kingsmage: Sir Agler Gilden

- from the publisher's blurb

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