From the publisher blurb:
Mythic Magazine is a monthly ezine with tips, rules, and more goodies for the Mythic Role-Playing System, Mythic Game Master Emulator, and Crafter Series from Word Mill Games.
This compilation collects the complete volumes 31-36 into a single book. Articles include:
One-Page Location Crafter: The Location Crafter gets the One-Page treatment with a super simplified method for procedurally generating explorable places.
Mythic GME As A Rules-Light RPG: Rules to bolster the Game Master Emulator to make it easier to use as a stand-alone RPG.
"Gather A Crew" Mythic Adventures: Whether you want to stage a heist or embark on a dangerous mission, this Mythic overlay helps capture the feel of the "gather a crew" movie trope.
Dealing With Time Pressure: Need Mythic results faster? Check this article out for shortcuts to speed things along!
Open World, Sandbox Solo Play: Engage your curiosity and focus on exploration with tips and rules for playing solo adventures in an open world, sandbox style.
Mythic Mass Combat System: When armies clash! Narrative combat meets mass mayhem in this system that simplifies large scale battles while providing the details you need to make it all meaningful.
One-Page Creature Crafter: Introduce creatures quickly and easily into your games with this super simplified version of the Creature Crafter that allows you to make monsters as you encounter them.
Fluid Scene Structure: A strategy for replacing Mythic's default Scene structure with a more fluid, fast-paced system where Scenes adjust as you play them.
RPGs As Inspiration For Mythic Adventures: Minimize crunch with this solo play strategy where RPG mechanics are treated as suggestions, not rules.
Ideas For Cooperative Mythic Games: Approaches to optimize GM-less cooperative group play, and maybe add a little extra energy to it in the process.
News Feeds: Bring background situations in your adventure world to life with this system that makes remote events dynamic.
Location Based Adventures: Suggestions and strategies where the Player Character usually stays in one place, a Home Location, and adventure comes to you.
Mythic Stress & Fear Rules: Rules for Mythic play simulating mental strain, fear, its effects, and how to recover from it.
You'll also find the collected welcome letters from each issue and the cover art.