The High Seas are a great setting for a D&D game, with many a swashbuckling adventure to be had. How else are you going to travel to far off, exotic new lands?
The aim of this guide is to provide an easy-to-use reference for ship-to-ship combat in a D&D 5e campaign. From small longships to full-size Man o'Wars, it is quick to pick up, puts your players at the heart of ship combat and doesn't make things overly complicated. Whether you want to run a full nautical campaign with long voyages at sea, or just take your party on a short journey to another land, this is an ideal guide.
You want your players to be at the heart of the action and not just passengers, with the option to do more than just their normal combat actions to have an effect on an encounter.
This guide breaks down and simplifies ships as a whole, and allows you to create your own fully customisable vessels, either as NPCs or for the party to have as their own. The manual covers their movement and actions for combat, and then what player characters can do as actions to run the ship during a naval battle.
Also included are number of example ships and nautical encounters to get you started in your naval endeavours.
- from the publisher's blurb