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Near Death Experience 02: Transit to Perdition

Game ID: GID0224263
Collection Status
Description

From publisher blurb:

Location: HR511 (Confucius) Star System. Largest extra-solar colony of the Human Diaspora, with ~1.5 million souls inhabiting the planets, moons and orbitals scattered throughout the system.
Time: The year 2645, approximately 9 months after the Earth went dark.

You've heard the old miner's tales about Perdition, the sister world of our lovely colony, Confucius, right? Well, if what you heard sounded bad, then it's most likely true. Perdition is the only other planet in the Goldilocks (liquid water) Zone of the system primary - HR511 - but where Confucius is an Earth Analogue, a near paradise, Perdition is about as close to being the opposite as you can get. While Perdition is reported to have a breathable atmosphere, the biosphere is shattered and the clouds which boil above that devastated world are said to hold dangers that no sane man has returned to describe.

So why would anyone want to go there? Well it's a miner's paradise, with rich pickings among the rings circling that cursed world. Mining the rings is fine. It's just not recommended to go to the surface, that's all.

And yet, the surface is exactly where you, your crew-mates, and your plucky little transport ship have been chartered to go. Somehow, MentAI - an AI research and production corporation with few assets in the colonies - have managed not only to get down to the surface safely, but they've succeeded in setting up a research facility there. From all the stories you've heard about Perdition, this job is NOT a good idea, but the MentAI representatives insist that the goods you've been entrusted to deliver are sorely needed, that they will provide you instructions to transit safely through the cloud layer on arrival in orbit, and that the pay, well, that's simply phenomenal! Of course it's contingent on the whole crew keeping their mouths shut, but that's not unusual when dealing with the Colonial Corps. So it's straight in, deliver the goods, get the consignment note signed off, and get the hell out. Simple, right?

Well it might have been, without loose lips discussing things before you even lifted from Confucius, shifty researchers awaiting their 'precious cargo,' and competing factions buying off the crew. And then there's that sealed, powered, cargo container squatting in the middle of the hold. That thing is just weird... it's been drawing increasingly more power from the ship, and as your transport approaches it's destination, the cargo officer reports that the electronic lock on the container has logged that it has been accessed in the last sleep cycle, which breaches the contract the entire crew signed...

Transit to Perdition is the second in a series of Adventures for Rapture: The End of Days, which can be run as stand alone missions, or fit neatly together as part of a larger story arc leading humanity back to Earth... and the ulimate battle for humanity's last souls.

Richly detailed adventure for between 3 and 6 players using the Rapture: The End of Days rules System.
More than 30 thoughtfully crafted NPCs with motives and goals that can twist the plot in all manner of dangerous directions!
Five new "Foes of Man" for your poor Heroes to face, one of which is a major threat!
Hi-quality schematics of the MentAI Research Outpost on a quarantined world.
Multimedia files: Pirate demands, landing instructions, research logs and more! Nine MP3s of audio goodness, and a NEW audio clue linking the secret history into the adventure propper!
Five audio background soundscapes to keep people creeped out, and to tense up the action. Usable with any RPG, these tracks are unique and only available with this product!
Editable character tracking sheets.
High quality colour artwork (cover and internal plate) from superb artist, Brooke Gilette.
Printable props including editable security badges, shipping contract, and transcripts

Near Death Experience
Near Death Experience scenarios are richly detailed adventures for Rapture: The End of Days. Each mission is self-contained, and provides the Game Master with a complete adventure framework, printable player handouts (maps and enticing scraps of documentation), audio files to set the mood and provide clues, and a slew of deadly ideas to weave into each game session.
Although Near Death Experience scenarios have been crafted especially for Rapture, they can also be used as the basis for thrilling adventures in other sci-fi game settings. The perils may have new names, but the chills will remain the same!

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