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Description
Another classic game from Games Workshop's designers, which involves small gangs fighting for supremacy in the hive underworld. It allows for advance of the gangs as more games are played, as they gain more skills, money, and of course weapons to help them become the rulers of the Under Hive.
In short: a futuristic miniature skirmish game with a well made campaign system.
Year Published
1995
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment:
pos 12 ·
mix 4 ·
neu 1 ·
neg 0
Showing 1–17 of 17
Video SV6-G9IkcYw
Tabletop Minions general_discussion at 1:20:00 sentiment: positive
video_pk 12649 · mention_pk 36938
Overall sentiment (raw)
positive
Pros
- rich setting for kit-bashing and storytelling
- great for creative terrain and diorama-style setups
Cons
- older box complexity can feel dated
- some parts may slow down with large gangs
Thematic elements
- gangs, territory control, and brutal street-level combat
- underground hive-city gang warfare
- gritty urban storytelling with personal rivalries
Comparison games
- Warhammer 40,000
- Kill Team
Mechanics (from transcript analysis)
- dense terrain, close-quarters — battles fought in wrecked urban interiors
- gang-building and crew customization — players assemble and upgrade gangs with unique fighters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Crusade has become my new jam
- the world needs more sinister metal skeletons and they're great for narrative games
- combat patrol boxes are a great way to start
- the internet will do that
- teamwork makes the dream work my friends
- starter boxes are spectacular deal
- you can build a five-man kill team from a Death Watch box
- crowdfunding hasbro, if you decide to build your own system you don't need crowdfunding
References (from this video)
No references stored for this video.
Video K5xP6cQTApY
Factory Uncle tutorial at 0:30 sentiment: positive
video_pk 12191 · mention_pk 35630
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Rust and filth
- Sci-fi industrial dystopia
- Wargaming terrain
Comparison games
none
Mechanics (from transcript analysis)
- Zone Mortalis tiles — Modular terrain pieces for tabletop wargaming
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The trick is kind of flooding the area with water and then adding the rust mixture
- Fluid dynamics and then evaporation kind of handle the rest
References (from this video)
No references stored for this video.
Video 44y_0M_TEeM
Unknown Channel general_discussion at 0:00 sentiment: mixed
video_pk 11392 · mention_pk 33501
Overall sentiment (raw)
mixed
Pros
- strong thematic world-building and atmosphere
- extensive customization and proxy potential
Cons
- notoriously dense rules; intimidating for new players
Thematic elements
- gritty underworld with house gangs
- Hive-city gang warfare
- persistent campaigns and character progression within a criminal underworld
Comparison games
- Warhammer 40,000
- One Page Rules
Mechanics (from transcript analysis)
- Campaign progression and house rules — Persistent advancement for characters and crews.
- Dense terrain interaction — Terrain and line-of-sight considerations in tight corridors.
- Skirmish-scale gangs with specialized gear — Small squads, unique weapons, and equipment options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- thousand point games are kind of what I'm looking at
- I primed them black
- the Manticore is just kind of cool
- Space Marines being quick is lore accurate
- Crimson Skies was the PC game I loved
- I don't want to play a 2000 point game
References (from this video)
No references stored for this video.
Video r_JEUaBrya4
Unknown Channel general_discussion at 1:26:52 sentiment: mixed
video_pk 10261 · mention_pk 30291
Overall sentiment (raw)
mixed
Pros
- great miniature design and kit-bashing potential
- strong thematic atmosphere and nostalgia
Cons
- extremely dense and potentially inaccessible for new players
- rule complexity can hinder learning and teaching
Thematic elements
- gang skirmish with campaign flavor and heavy narrative potential
- Underground hive-city gang warfare with dense lore and custom terrain
- roleplaying-lite, modular books that act as supplements
Comparison games
- Kill Team (2018 and 2021 releases)
- Underworlds
Mechanics (from transcript analysis)
- dense rule set — very rules-heavy; board state depends on multiple books and optional rules
- gang rosters and upgrades — campaign-like progression with gang-specific rules and roster choices
- kit-bash terrain and modeling — modeling and terrain integration is central to table feel
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Gaslands is awesome love how you can have multiple players
- the cover rules make no sense
- this box will be 285 so um yeah
- free core rules and some lists reduce entry barrier
- the rule set still just does not quite grab me
References (from this video)
No references stored for this video.
Video 6Ez46bAq4cE
A Depth IK general_discussion at 8:45 sentiment: positive
video_pk 9516 · mention_pk 28157
Overall sentiment (raw)
positive
Pros
- Deep lore and enduring interest in classic settings
- Support for new players with evolving rules
Cons
- Older mechanics may feel heavy to beginners
Thematic elements
- Underworld rivalries, resource control, territory
- Gang warfare in a brutal, hive city setting
- Campaign-driven with faction lore
Comparison games
- Shade Spire
- Kill Team
Mechanics (from transcript analysis)
- Gang warfare with upgrades — Squads gain equipment and abilities as campaigns progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a renaissance time too
- it's a great time to be a war gamer
- we're not apologizing to them because things were bad then but now it's an acknowledgment
- positive reinforcement they got to know they're making us happy
- we're going to make plastic Sisters of Battle and bring people back into the fold
- the open engagement on Twitch with Warhammer TV is just ongoing
- X-Wing money they're sitting on
References (from this video)
No references stored for this video.
Video M5r-1jmGPtM
Uncle Adam Wargaming general_discussion at 9:47 sentiment: positive
video_pk 9100 · mention_pk 26817
Overall sentiment (raw)
positive
Pros
- Thematic depth and robust terrain options
- Strong community and modding/tile options
Cons
- Complex campaign rules can be intimidating to new players
- Rarity and cost of some miniatures may be high
Thematic elements
- ganger progression, terrain-heavy skirmishes
- Underhive environments with gang warfare and turf battles
- campaign-driven campaigns with a gritty cyberpunk vibe
Comparison games
- Kill Team
- Dark Uprising
Mechanics (from transcript analysis)
- Gang-based progression — Gangs gain upgrades and components through campaigns.
- Terrainscape interactions — Dense terrain influences line of sight, cover, and movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Kill Team is currently my favorite tabletop wargame and the models are my go-to GW miniatures.
- The buffet aspect this is what I like about Kill Team—you can hop between factions without building a giant army each time.
- The Dark Uprising box is massive; it might be ten to twenty pounds and it’s mostly terrain.
- Warcry is basically the Horus Heresy equivalent for Age of Sigmar in how it positions its skirmish play and terrain.
- I prefer GW models to many other companies; the quality is consistently high and the hobby is meditative.
References (from this video)
No references stored for this video.
Video adzGMFMyfNU
Some Hobby Time with Uncle Adam miniature_painting sentiment: positive
video_pk 8972 · mention_pk 26457
Overall sentiment (raw)
positive
Pros
- Interesting miniature designs
- Enjoyable painting process
Cons
none
Thematic elements
- Gang combat in a post-apocalyptic universe
- Dystopian sci-fi gang warfare
Comparison games
none
Mechanics (from transcript analysis)
- miniature painting — Customizing and painting gang miniatures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This guy with the big heavy crossbow was a lot of fun to work on
- The bone picker he's basically a Jew, he's the lowest of the low in the gang
References (from this video)
No references stored for this video.
Video mtcvGFNj_lM
Unknown Channel general_discussion at 11:50 sentiment: positive
video_pk 8903 · mention_pk 26258
Overall sentiment (raw)
positive
Pros
- Modular gang warfare framework adaptable to cyberpunk tone
- Huge range of model kits and terrain options
Cons
- Older system with a heavy trait of GW-era mechanics
Thematic elements
- gangs, corporate/house politics, street-level combat
- Urban gang warfare in a hyper-detailed dystopian urban sprawl
- skirmish with extensive lore
Comparison games
- Zona Alpha
- Reality's Edge
Mechanics (from transcript analysis)
- gang management and kit-bashing — Customizable gangs with equipment and house-specific rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this game is basically kind of a love letter to the cyberpunk genre
- cyberpunk can be very interesting and really kind of a definite palette cleanser if you've been doing the other two things for a good long time
- I don't think that Infinity is cyberpunk in my opinion
- this is called hardwired
- Zona Alpha is a cool game that is cooperative
- it's not incredibly deep it's a but it's a fun cool game
- Monster Fight Club is making a skirmish game it's going to be a Kickstarter coming out soon that's based off of cyberpunk red
References (from this video)
No references stored for this video.
Video eBZjLD2I9wU
Tabletop Minions general_discussion at 1:04 sentiment: positive
video_pk 8115 · mention_pk 23864
Overall sentiment (raw)
positive
Pros
- Deep worldbuilding and lore
- Campaign-oriented play with ongoing progression
- Strong miniature design and conversion potential
Cons
- Expensive overall due to multi-book rules and miniatures
- Steep learning curve and complex rule interactions
Thematic elements
- Gang politics, survival, scavenger economy
- Hive city, criminal underworld, gang warfare
- Campaign-driven skirmish with rich worldbuilding
Comparison games
- Warhammer 40K Kill Team
- One Page Rules – Gang Wars
Mechanics (from transcript analysis)
- Campaign progression — Ongoing campaigns with house-specific rules and reputations.
- Kitbashing and conversions — Extensive customization of gangs using diverse miniatures.
- Skirmish gang combat — Small squads with individual models and varied loadouts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The big reason that Necromunda is not on a three-year cycle is that it is a Forge World game, not GW proper.
- Push comes to shove and this all falls apart I'll still have a bunch of painted guys that I can then use in gang war.
- If you build an audience you can sell your books; it helps your visibility and sales long-term.
- I'm mad at capitalism and I'll say it again—it's a big part of how these decisions get made.
- Fallout factions can scratch the Sci-Fi skirmish campaign setting if you like that vibe.
References (from this video)
No references stored for this video.
Video bZ4UB49WJY8
Unknown Channel analysis at 0:29 sentiment: mixed
video_pk 7209 · mention_pk 21362
Overall sentiment (raw)
mixed
Pros
- Rich lore and backdrop from the Hive City setting
- Solid, varied miniature line and model aesthetics
- Compelling campaign potential with emergent storytelling
- Deep world-building that resonates with Black Library material
Cons
- Highly crunchy and dense rules system that demands extensive reference material
- Rules spread across numerous books and PDFs, creating accessibility barriers
- Costly and time-intensive to play and run reliably
- Complexity can alienate players who prefer quicker or lighter games
Thematic elements
- crime, gang warfare, survival, and emergent storytelling within a persistent world
- Hive City on the Necromunda world, with a stark divide between upper-city elites and lower-city gangs dwelling in sewers and industrial labyrinths
- campaign-driven with emergent narratives and evolving character trajectories
Comparison games
- Apocalypse
- 8th Edition 40K
- Age of Sigmar 3.0
- Kill Team
- Warcry
- Ash Wastes
Mechanics (from transcript analysis)
- Gang progression and upgrades — Gangs improve through experience, equipment upgrades, and recruitment while facing the consequences of battles
- Layered rule structure — Rules are dispersed across multiple books and PDFs, with faction-specific variations and cross-referenced interactions
- Permanent injuries and morale dynamics — In-game events can permanently affect fighters, influencing future performance and decisions
- Skirmish-scale campaign play — Small gangs fight highly personal battles, with each fighter playing a distinct role and developing over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love the concept of Necromunda
- the rules are just too much for me
- this is my opinion
- tabletop wargaming should be abstract maybe even sometimes a little bit vague
- one-page rules is a great example
- the rules are spread across multiple books and PDFs and whatnot
- they added reactions they tweaked some stat numbers
- how does Games Workshop fix this problem if they're actually even interested in doing that
- basic game and then Advanced rules or optional rules
- one-page rules is a great example of this
References (from this video)
No references stored for this video.
Video 6E-FYdFLtSs
general_discussion at 0:15 sentiment: positive
video_pk 5635 · mention_pk 16720
Overall sentiment (raw)
positive
Pros
- Impressive terrain
- Engaging gameplay
Cons
none
Thematic elements
- Wargaming
- Dystopian futuristic
Comparison games
none
Mechanics (from transcript analysis)
- Miniature wargaming — Players use miniature figures on a terrain-based battlefield
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The stuff that Raven's been doing is astounding
References (from this video)
No references stored for this video.
Video i2DcUKNtYEY
The Secret Cabal Gaming Podcast industry_trends at 0:41 sentiment: positive
video_pk 5182 · mention_pk 15369
Overall sentiment (raw)
positive
Pros
- gritty, immersive setting with strong character flavor
- excellent entry point to GW skirmish games for players new to the hobby
Cons
- older system complexity can be daunting for absolute beginners
- material and miniatures upkeep can be costly
Thematic elements
- Gritty street-level combat and faction rivalry
- Underhive gang warfare on a decaying industrial world
- Campaign-driven skirmish with bespoke gang narratives
Comparison games
- Warhammer 40,000
- Shadespire
Mechanics (from transcript analysis)
- campaign progression and loot — Gang improvement and equipment acquisition across scenarios.
- skirmish combat with terrain dynamics — Small-scale battles emphasizing terrain, positioning, and gang management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I happen to love Games Workshop and their products I really really am into the games where I'm a 40,000 necro Munda shade spire
- this is where the space is this is where gaming is going this is where society's going we love streaming we love video we love seeing we love hearing
- it's an amazing time to be a tabletop gamer and I'm reveling in it
- the data is astounding you won't even believe your eyes when you see this data
- Wall Street Journal bestseller now it's funny that it's in the nonfiction section because it's about a role-playing game but it's it's a manual you know that's why it's nonfiction it's a manual for a game
References (from this video)
No references stored for this video.
Video g-rntoHRL2s
general_discussion at 3:51 sentiment: positive
video_pk 4556 · mention_pk 13337
Overall sentiment (raw)
positive
Pros
- strong thematic flavor
- versatile for other post-apocalyptic settings
- terrain and gang depth
Cons
- complex rules
- availability and aging components
Thematic elements
- gangs, terrain, and street-level warfare
- post-apocalyptic hive city gang warfare
- gritty, skirmish-focused
Comparison games
- Blood Bowl
- Mordheim
Mechanics (from transcript analysis)
- Campaign progression — Characters improve over time through a persistent campaign.
- gang management — Assemble and develop gangs with various roles and skills.
- Terrain-driven play — Dense urban terrain influences movement and combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these are my opinions so please don't tell me in the comments oh you're wrong cuz it's my opinion
- if you've got some things that you want to see in 2017 from Games Workshop put it in the comments below
- maybe they'll read it I don't know probably not but maybe they will I'll read it at least
- more blood bowl teams I have recently purchased blood bowl ... I want them to do it faster
- I would like to see all the Sisters of Battle as there's so much online complaining
- I definitely want 40K to be streamlined now
- changes are good in my opinion
- please please please do something please just make something happen
References (from this video)
No references stored for this video.
Video TF0-hT28Vnc
Tabletop Minions general_discussion at 26:24 sentiment: positive
video_pk 4413 · mention_pk 12914
Overall sentiment (raw)
positive
Pros
- strong gang customization
- fits well with skirmish terrain
Cons
- complexity and model management
- older mechanics may feel dated
Thematic elements
- gangs vying for control and territory
- Underhive gang warfare on a hive world
- story-driven skirmish with terrain-based missions
Comparison games
- Warcry
- Kill Team
- Stargrave
Mechanics (from transcript analysis)
- customizable terrain and floors — floor tiles and zones for gameplay
- gang-based squad tactics — gangs with multiple members and roles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the rules weren't changing really
- new edition right there in the title
- it's not a new edition of the game, it's a new box and a new setting
- terrain is kind of cool looking under big skulls and trees
- we'll see what new edition means
References (from this video)
No references stored for this video.
Video _CDr1OFbg2U
Tabletop Minions general_discussion at 57:56 sentiment: positive
video_pk 3039 · mention_pk 8876
Overall sentiment (raw)
positive
Pros
- Rich setting with deep customization options
- Long-running, with strong community support
Cons
- Complexity and rules heft can be daunting for newcomers
- Older production can be difficult to source in current times
Thematic elements
- gang rivalries, environment-driven skirmishes, gritty underworld
- Underhive city-scape with perilous gang warfare
- deep squad-based skirmish with narrative outcomes
Comparison games
- Blood Bowl
- Dragon Rampant
- Warhammer 40,000
Mechanics (from transcript analysis)
- Campaign/level progression — Progression and equipment upgrades across scenarios and campaigns.
- Gang-based skirmish — Separate gangs with customizable loadouts and abilities; approach to combat and movement emphasizes cover and line-of-sight.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Giant Killer Robots is a gateway game.
- I think we are in a golden age to some degree.
- The art style reminds me a lot of Borderlands.
- Crowdfunding is exactly designed for small independent companies.
- I'll be at Adepticon and I'm looking forward to seeing people.
- Secrecy around product updates hurts them, secrecy can be marketing, but leaks can frustrate.
References (from this video)
No references stored for this video.
Video c72LjxPXmRs
Unknown general_discussion at 2:00 sentiment: mixed
video_pk 2960 · mention_pk 8637
Overall sentiment (raw)
mixed
Pros
- Accessible entry point to skirmish play within a GW setting
- Ties to a well-established universe
Cons
- Costs to acquire and outfit forces
- Campaign/scenario complexity can be a barrier
Thematic elements
- Gang warfare, survival
- Hive city gang warfare
- Gritty dystopian
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players contest zones on a tabletop map
- skirmish combat — Small forces where individual models have impact
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the big complaint amongst War Gamers is that it's hard to find people who will play any other game besides the 800B gorillas in the industry 40K and a of Sigmar
- you need to find other people who probably live at least sort of near you to play with because these games are played in person
- it's much easier for you to crank out all kinds of models to build all kinds of forces maybe Skirmish maybe even bigger if you don't mind painting armies
- two heads are better than one
- it's important to let people know that getting involved in your game doesn't preclude them from still playing the other war games that they enjoy
- be the change that you want to see in the world
- we're talking about games outside of Games Workshop so what do I mean when I talk about you know being an advocate for a game
References (from this video)
No references stored for this video.
Video 1dQGQtGst58
Tabletop Minions general_discussion at 1:39:10 sentiment: neutral
video_pk 2600 · mention_pk 7694
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- Gang warfare
- Dystopian underhive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Having an idea of like which direction you're going and like what's the story you're trying to tell is really the important thing.
- I've never directly followed a tutorial for anything.
- Kit bashing is the hobby's free form modeling
References (from this video)
No references stored for this video.
Transcript Navigation
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