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Nemesis: Lockdown

Game ID: GID0224850
Collection Status
Description

Nemesis Lockdown is the first stand alone expansion to Nemesis. During the game, players will be taken to a totally new location - a secret base on Mars, represented by a multi level board. Lockdown will retain the highly cinematic, semi-co-op experience of the original game, while introducing a lot of new, fresh mechanics.

During the tense gameplay, you and your fellow players will gather items, explore different rooms and use your actions, craft, run, and fight other species. At the same time, every player will try to complete their secret objective, that will grant them victory... Sometimes at the expense of others.

Some of the new mechanics are:

Multi-level base with stairs and elevators
Advanced computer actions
CSS hatch system
Power and light on different levels
Contingency procedure
New characters and alien race

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–3 of 3
Video _e_ntycmQrM Foster the Meeple kickstarter_haul at 9:40 sentiment: positive
video_pk 5130 · mention_pk 15223
Video thumbnail
Click to watch at 9:40 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Complete Nemesis collection (all previous content)
  • 3D terrain adds to gameplay
  • High quality miniatures from Awakened Realms
  • Aliens-adjacent theme
  • Lots of painting opportunity
Cons
  • Can be eliminated quickly
  • Mixed reviews (some love it, some don't)
Thematic elements
  • sci-fi
  • aliens
  • space_horror
Comparison games
  • Aliens (film)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pandemic shame which is i just went on a kickstarter spree while i was living in egypt
  • we're gonna start a new hashtag we're going hashtag team jason zack
  • there's nothing wrong with that because i think this is going to be a great game
  • it might be number 23 which is something that is not being put out until tomorrow
  • i just want to see that in motion and working on the table
  • if you really enjoy some games by you know certain makers you're probably going to like in another one
References (from this video)
No references stored for this video.
Video uUqHMQPJn0U Corporate Cardboard general_discussion at 26:32 sentiment: positive
video_pk 4358 · mention_pk 12730
Video thumbnail
Click to watch at 26:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong narrative through thematic events and ambient tension
  • more powerful character options and varied upgrades than original Nemesis
  • high replayability with contingencies and multiple victory routes
Cons
  • heavy rule set; not beginner-friendly
  • some players may find it punishing or opaque without prior Nemesis experience
Thematic elements
  • horror, survival, base defense
  • Mars base on a doomed exploration mission; contingencies threaten all
  • cinematic, high-stakes fatigue and chaos
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • contingencies — endgame conditions tied to tokens that threaten the crew and mission
  • semi-cooperative / traitor mechanics — players work toward objectives while contingencies and hidden threats complicate progress
  • upgraded character decks and item crafting — characters grow stronger with upgrades and crafted gear
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game has like hundreds of miniatures and metal components galore that were all unlocked via the Kickstarter
  • the biggest thing that surprised me is every time a game comes into our library i try to learn it as soon as possible
  • nemesis lockdown is wonderful for that and the contingencies really add a new layer of tension
  • the mirror effect... I haven't seen before; it's distilled; it's simple
  • Sleeping Gods is the best adventure game—it's 10 out of 10 for me
  • Calico is the crunchy, punishing one; Cascadia is more open and forgiving in terms of pathing
References (from this video)
No references stored for this video.
Video gS2VvLI09JQ top_10_list at 7:06 sentiment: positive
video_pk 1490 · mention_pk 4311
Video thumbnail
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme and tension
  • immersive atmosphere
Cons
  • can be punishing
  • complex with many pieces
Thematic elements
  • betrayal, suspense, procedural danger
  • horror-survival in a sci-fi environment
  • cinematic, tense, emergent story with hidden traitors
Comparison games
none
Mechanics (from transcript analysis)
  • risk management / combat — players face threats while managing resources and morale
  • semi-cooperative with traitor elements — players cooperate but some betrayals or hidden agendas exist
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this video we're each gonna pick our 10 best board games of all time in our honest humble opinions objective opinions so it's complete truth
  • it's my favorite Story game
  • the best work replacement deck building, like combination, I have played
  • it's a really feel good game a massive game that feels light
  • the most thematic game I think in my top 10 just surviving horror sci-fi
  • Twilight Imperium is a historic epic
References (from this video)
No references stored for this video.
Transcript Navigation
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