Collection Status
Your Rating
Description
Nemesis: Retaliation is the third installment of the Nemesis horror board game series. Like the first two, it is designed as a standalone game.
This time, players take on the roles of highly trained marines, entering the alien nest with strict orders and the most advanced tools available. But will they be well-prepared enough to face the unrelenting horde that awaits them? In Nemesis: Retaliation, players must survive against overwhelming odds and the possibility of betrayal at every step.
Some of the new mechanics are:
Reworked health system
New character actions
Modular map system with special exploration cards
Item management track
Individual objectives allow for hidden traitors
—description from the publisher
Year Published
2025
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 3 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video YydQS-fuR9A
top_10_list at 9:35 sentiment: positive
video_pk 13500 · mention_pk 39482
Overall sentiment (raw)
positive
Pros
- highly unique and heavy design; praised as potentially game of the year material
Cons
- not yet released at the time of the recording; prototype experience mentioned
Thematic elements
Comparison games
- Earth
- Seventh Continent
Mechanics (from transcript analysis)
- Asymmetric roles / semi-cooperative — Four distinct roles with different decks; players cooperate to complete objectives while some may pursue their own agendas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Twilight Inscription feels like forever ago we reviewed it.
- Planet Unknown is a polyomino game with a lazy Susan.
- Mind Bug is a simple card game that replicates the collectible card game play
- Star Wars deck building wow that's high
- Nemesis retaliation wow this game is not out yet
- it's a heavy game there’s a lot of rules
References (from this video)
No references stored for this video.
Video b7oAU0Q6TZI
The Grumperon top_10_list at 14:36 sentiment: positive
video_pk 11729 · mention_pk 34397
Overall sentiment (raw)
positive
Pros
- Thematic space Marines with high tension
- Echoes of planetary exploration with strong player interaction
Cons
- Can be brutal; player elimination or betrayal can be tough
- Runs long with many components
Thematic elements
- Semi-cooperative with private objectives and space epicness
- Space marines in an abandoned space base
- Heavy on tension, intrigue, and betrayal
Comparison games
- Pax Premiere (for political negotiation flavor and player interaction)
Mechanics (from transcript analysis)
- Card-driven actions — Cards drive movement, combat, and actions
- semi-cooperative play with hidden objectives — Some players may have different goals than the team
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The visually most pleasing board game, Euro game of all time.
- I can't stop thinking about this game and want to play it again and again.
- The box is actually part of the game.
- It's the best character building in board games, period.
- The historic flavor, the politics, the negotiation, the backstabbing makes this an amazing game experience.
References (from this video)
No references stored for this video.
Video ZX09UZ5oV8I
Unknown Channel game_review at 0:15 sentiment: mixed
video_pk 4313 · mention_pk 12609
Overall sentiment (raw)
mixed
Pros
- Very thematic with Aliens-inspired atmosphere
- Noise mechanic is thematically and mechanically interesting
- Procedural map generation and high replay variety
- Strong story/movie generator aspect
- High-quality presentation and components (base game and stand edition)
Cons
- Very swingy/random; difficult to predict outcomes
- Solo play is extremely challenging and not recommended by reviewer
- Action card decisions and map exploration not particularly engaging
- Heavy table hog; learning curve and rulebook too dense
- Gear system not compelling
Thematic elements
- Alien sci-fi horror with procedural storytelling
- Space facility exploration
- Procedural movie-like narrative generator
Comparison games
- Shadows of Brimstone
- Final Girl
Mechanics (from transcript analysis)
- combat_and_equipment — Combat using weapons; gear system provides character progression, though perceived as weak by the reviewer
- event_deck — Event deck can cause fires and other disasters affecting the facility
- intruder_management — Intruders spawn and chase players based on noise and events
- map_tile_exploration — Procedurally generated map with tiles that dictate room availability
- noise_tokens — Leaving noise tokens when exploring rooms, which can trigger intruders later; timing is uncertain
- shared_vs_conflicting_goals — Solo has shared goals, multiplayer introduces potential backstabbing and conflicting objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game is very very thematic.
- The noise mechanic here is not only thematic, but it's also mechanically interesting.
- An amazing story generator, like a movie generator basically.
- I can't recommend it solo.
- I can picture this being amazing multiplayer.
- It's a table hog.
- The rule book felt like double its length; very dense to go through.
- Ludmentor could be revolutionary.
References (from this video)
No references stored for this video.
Video keUMLQ3vgsM
Broken Meeple discussion at 0:00 sentiment: mixed
video_pk 4016 · mention_pk 11724
Overall sentiment (raw)
mixed
Pros
- Improves on original
- More tools to deal with aliens
Cons
- Original Nemesis hit or miss
- Clunky rules in original
- Games can be very long
Thematic elements
- Science fiction
- Aliens
Comparison games
- Nemesis
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's only a game
- Matt Leacock will you grow another thread of innovation in your skull and do something else
- we're done with pandemic
- I would rather be pessimistic and then pleasantly surprised then optimistic and then constantly disappointed
- I could rank something like Alice's garden a 9 10 out of 10 for how perfect a game for its genre it is but that doesn't mean I want to play it game after game
- this theme is going to speak to me heavily from a Nostalgia perspective
- you're not as good as you used to be mate
- this is why you've got to get your demos right
- head cubes on tracks is that really what I'm supposed to get excited for
- this one I think is the game that void fall should have been
References (from this video)
No references stored for this video.
Video TzAcVfV1F8E
Unknown Channel game_review at 0:00 sentiment: positive
video_pk 2760 · mention_pk 8084
Overall sentiment (raw)
positive
Pros
- Dynamic combat system with satisfying action economy
- Strong cooperative focus and teamwork mechanics
- Engaging noise/map exploration system with variability
Cons
- High randomness in exploration and events can be punishing
- Some players find replayability limited due to linear flow
- Prototype components; balance may shift in final version
Thematic elements
- Cooperative survival with potential traitor dynamics and mounting tension
- Space station overrun by aliens; a crew on a dangerous recon mission
- Event-driven modular map with random room discovery and player-driven objectives
Comparison games
- Dead of Winter
- Nemesis: Lockdown
Mechanics (from transcript analysis)
- Combat and resource management — Engagement with aliens; weapon and item management; tactical decisions.
- Cooperative action economy — Two actions per player per turn to move, explore, or engage aliens; emphasizes teamwork.
- Event phase with escalating threats — After all players pass, events trigger more aliens or disasters.
- Exploration with modular map — Map layout changes as you reveal rooms; randomization creates different layouts.
- Item trading / equipment management — Trade items with teammates and manage equipment.
- Lander arrival and hybernation options — Lander timing affects rounds; hybernation affects risk and recovery.
- Noise die mechanic — A noise die determines alien spawning and threats based on noise risk.
- Oxygen and life support management — Air supply decreases with moves; players must activate life support to survive.
- Secret objectives / hidden roles — Some players have private goals or traitor-esque objectives affecting cooperation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's Run and Gun and this is action horror rather than the original dread.
- Noise is my favorite Nemesis mechanic in this version; it keeps tension high.
- The game feels like it pushes you toward cooperation, but you can still find lone paths.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–5 of 5