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Neuroshima Hex

Game ID: GID0225455
Collection Status
Description

Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.

In 2007 and 2013, the game had graphical facelifts, somewhat modifying the iconography. Note: each army (whether base game or expansion) is compatible with every version (1.0, 2.x, 3.0). Only the art styles and icon graphics differ mildly.
The game had different editions with different components/bonuses alongside the 4 base armies (big board, bonus army, puzzles, etc.). See different editions for details.
Tile width and thickness strongly varied depending on edition, and even on a same editor slightly varied over the years. This does not affect play, but may affect some storage solutions.

Due to multiple versions and expansions, see the Neuroshima Hex! english FAQ
The game is also expanded by Unofficial Neuroshima Hex! expansions, available here on BGG.

Note: There is no solitaire bot/AI/system to compete against. The only options for "solo" play are soloing multiple factions yourself, or solving puzzles (like Chess checkmate problems) available in some editions and expansions.

Year Published
2006
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video XbzNuGnsP7U Unknown Channel top_5_list at 0:33 sentiment: positive
video_pk 2661 · mention_pk 7822
Video thumbnail
Click to watch at 0:33
Overall sentiment (raw)
positive
Pros
  • deep tactical depth and strong combative options
  • compact playtime with quick rounds
Cons
  • abstract theme may not appeal to everyone
  • two-player focus can limit group play
Thematic elements
  • tactical, combative, with asymmetrical factions
  • post-apocalyptic world depicted in hex-grid warfare
  • abstract to thematic warfare rather than storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Hex-grid tile combat — players place combat tiles on a hex grid to engage in combat
  • Rotating/hidden information — factions have hidden or limited information and special abilities
  • Two-player direct confrontations — games typically between two players with quick rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five games randomly ranked
  • brother Smurf
References (from this video)
No references stored for this video.
Transcript Navigation
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