From publisher blurb:
This is the second in TavernMaster Games' new line of solitaire and GM adventures for Tunnels & TrollsTM ; 'Dekh's Dollar Downloads'. The emphasis for these products is to maintain our high production values while achieving real value for money and giving you more roleplaying bang for your buck.
Never Trust a Wizard is a mini-solitaire adventure for the Tunnels and TrollsTM role playing system.It has been written for all modern editions of the rules; 5th onwards . It is a fun little romp of a solo, though that doesn’t mean it is easy, far from it. It is appropriate for first or second level warriors or rogues with no more than 20 combat adds. All of the ‘good’ kindred can explore these 83 adventure paragraphs but note that within this eldritch realm, the ability of fairies to fly and leprechauns to teleport is negated and there is no spell casting whatsoever. It even robs humans of their ability to re-roll failed saving rolls, so no “do over” for members of that race either. Standard equipment and weapons from the rulebook can be taken through this solo but no more than 6d6 for any weapon or armour protection of more than 8 hits in total.
It had all sounded so easy when the wizard Runcion had approached you. Break into the mage's tower when she is away and help yourselves to enough treasure and arcane artefacts to keep you in food and ale for the next ten years. But alas, your plans have come to nothing. You have been captured and to entertain your host must escape the tower basement....