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Nevermore

Game ID: GID0225734
Collection Status
Description

Pass with care...

Many are the paths to power: brute force, subtle deception, cunning trickery. You hold the cards...but you can't keep them all. What will you decide to collect for personal gain? And what are you willing to give up in order to destroy? The Ravens are gathering, many of whom used to be rivals. Will you rise to power or simply be...nevermore.

Nevermore is a casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points.

Will you transform all your rivals into ravens — or can they regain their human form in time to score enough victory to win?

Nevermore can be taught in less than five minutes, yet hides a surprising amount of depth in strategy, as players try to outwit and outmaneuver their opponents. Player ‘transformation’ replaces player elimination, keeping everyone in the game until the last moment, yet still rewards players who have performed better during the game. That's because a player who has become a Raven cannot win until they can find a way to transform back, but they still play, helping to doom other players and trying to collect one of two specific hands (all of one suit - or - one of every suit) to become human again.

Short game length encourages multiple plays per session and appeals to players of all skill levels – with plenty of underhanded plotting and backstabby goodness.

Play Overview:

Players are dealt a hand of 5 cards - but they will not keep them all.
During the drafting phase, players must pass three of those cards to the player on their left. From their new set of five, they must then pass two to the left. Lastly, they will pass one card left - ending the drafting phase with a final drafted hand of five cards. They will have attempted to collect cards from a certain suit (or two) trying to be the player who has the most of that suit this hand - and also carefully managing what they are passing to their opponent, to make sure they don't end up with too powerful a hand.

During the resolution phase, each suit is called for, one at a time. All players show cards from that suit simultaneously. The player with the most gains the power of the suit - and the strength of the ability is determined by subtracting the second highest total of that suit. Example: I hold three Attack cards. Two other players each hold one Attack card. (3-1=2) I do a 2 point attack on a player I choose. Healing, Victory points and Radiance (which draws a Light Magick card for each you have minus the second highest amount) all work the same way. All but Ravens, who kill cards of other suits in your hand. Example: I have 3 Victory, 1 Attack and 1 Raven. I must choose to sacrifice either 1 Attack or 1 Victory card from my hand as they are Resolved. Certain special hands give additional benefits and/or Victory points.

If your 5 Health points drop to 0, you become a Raven, still in the game, but unable to win until you can transform back.

The winner is either the last human player standing - or the first to score 6 Victory points.

Year Published
2015
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
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Showing 1–2 of 2
Video omW5htLH2Bk Unknown Channel general_discussion at 1:01 sentiment: neutral
video_pk 5224 · mention_pk 15478
Video thumbnail
Click to watch at 1:01
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to be in Las Vegas, Nevada at the end of the month for our unrivaled tournament
  • that's being held at Bally's hosted by bull week
  • yeah yeah munchkin king of Tokyo
  • Nevermore
  • ascension thank you I've expelled Wars
  • villains and villagers you almost there
  • secret game
  • comment below you see for paying attention
  • subscribe now to our channel to stay in the loop
References (from this video)
No references stored for this video.
Video -YtMZ9XjNjw Unrivaled TournamenT Coverage general_discussion at 15:51 sentiment: positive
video_pk 1304 · mention_pk 3853
Video thumbnail
Click to watch at 15:51
Overall sentiment (raw)
positive
Pros
  • adds variety to the tournament lineup
  • high energy at finals
Cons
  • not enough public information in transcript to judge depth
Thematic elements
  • mysterious, magical, competitive
  • fantasy-themed card/dedicated game in the tournament context
  • competitive party game vibe
Comparison games
  • Munchkin
  • Epic Spell Wars
  • Legendary
Mechanics (from transcript analysis)
  • card-driven play — players use cards to influence outcomes and compete for top spots
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the prize money is insane millions and the prize pool is over a quarter million dollars
  • it's going to be a revolution in showcasing this and the board-gaming and the the type of money you guys put into this
  • people get paid for what they love to do that's nuts
  • board games they're no different from video games in terms of competition, strategy, community
  • this is the pre-party for unrivaled here at game works
  • panel of guests across from other players playing games Las Vegas is overwhelming to begin with
  • Will Wheaton's over there and Brian Callen they're corrupt
  • the very first thing on the FAQ on the website is like Nigerian prince—because it seems too good to be true
  • it's a one-of-a-kind really
  • we're trying to take this tournament and eventually turn it into a convention
References (from this video)
No references stored for this video.
Transcript Navigation
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