Description from the publisher:
The largest, richest, and most diverse city on Earth, New Angeles is home to the Space Elevator that rises along its buckyweave tether and connects us to Luna and its invaluable Helium-3 deposits. It is here, in New Angeles, that you'll find the global headquarters for the worlds' most powerful megacorps: Haas-Bioroid, Globalsec, Jinteki, Melange Mining, NBN, and the Weyland Consortium. And it is here, in this shining beacon of human achievement and advancement, that these powerful megacorps enjoy a uniquely fertile breeding ground for their projects and their rivalries.
In New Angeles, you gain control of one of these megacorporations, then you use your wealth and influence to create more wealth and more influence. To do this, you cut deals and forge temporary alliances. You leverage your credits and assets to gain financial superiority over your corporate rivals. All the while, you also need to keep an eye toward the masses, striking deals with the other corps as necessary in order to keep a lid on crime, disease, and unrest. If you want to maximize your profit, you need to keep New Angeles open for business!
- good hidden agenda design
- Netrunner universe
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's not even a game it's just like a story
- why is it there this is the game about inventions and this is basically telling me to make cutesy patterns with tiles
- the bane of my freaking life this horrible game
- I just want to feel like right I can do this I can do this
- just design one good game one good game one good mode
- why can't I tell you
- they just made them a lot worse
- it's a red flag to the game is going to suck
References (from this video)
- Rich negotiation with hidden objectives
- Thematic execution makes players feel like ruthless corporate players
- Clear turn structure with meaningful interaction
- Assets provide flavor and can swing votes
- Possibility for productive deals and alliances
- Long play time (~4 hours)
- High learning curve for new players
- Complexity can overwhelm casual groups
- Potential for analysis paralysis in negotiations
- Corporate greed, negotiation, public welfare vs private profit
- Cyberpunk city of New Angeles, a metropolis where corporations dominate society.
- Strategic, negotiation-driven with hidden objectives and moral ambiguity
- Archipelago
Mechanics (from transcript analysis)
- Asset cards with powers — Assets grant special powers that can swing votes and be traded like money.
- Cooperation with constraints — Players must cooperate to fix city problems while pursuing personal profits.
- hidden objectives — Each player has a personal objective to earn more money than at least one rival.
- Multiple solutions and strategic flexibility — There are several paths to success; players must persuade others to pick the most profitable one.
- Negotiation and deal-making — Players propose and counter-propose deals, with voting and bribery to push outcomes.
- Threat Level and era progression — End of each era reveals threat cards that escalate risk and can push towards loss if ignored.
- Voting and bribery dynamics — Deals are approved via voting and can be swayed by promises and bribes.
Video topics + discussion points
Quotes (from this video)
- New Angeles has some of the most enjoyable negotiation I've ever experienced.
- it's a brilliant mechanism because it brings an extra layer of negotiation
- The theme is stunning in this game you really feel like a ruthless corporate monster
- If you like negotiation games you need to play this game
- New Angeles has the potential to become one of my favorite games of all time
- I highly recommend New Angeles
References (from this video)
- Really good negotiation game
- Solid gameplay
- Multiple gameplay layers
- Underrated title
- Lengthy gameplay (3 hours)
- Complex rule interactions
- Fell off due to infrequent plays
- City management with corporate politics
- Netrunner universe
Mechanics (from transcript analysis)
- Hidden Information — Hidden rival relationships between players
- hidden roles — Hidden traitor mechanic where one player is secretly trying to tank the city
- negotiation — Players negotiate over card play to resolve city problems
Video topics + discussion points
Quotes (from this video)
- it's just like falling off it's just literally there are 100 better games in it
- Small Islands uh this is the one that i've been saying is a replacement for carcassonne
- way too complicated for its own good
- it is one of the most beautiful games in existence
- i still think five tribes is better than yamatai
- nations is still my preference to fruity ages in terms of playing a physical game
- really good negotiation game
- great teamwork cooperative very cool
- this is a really good solo
- the deductions are really hard it's a really tough one to do
- it's oh it's a mind bender gorgeous looking
- reef is still a really cool game
- azul is only that good at two player
- near and far still really good
- there's no reason to play that one if you have near and far
References (from this video)
- strong narrative hook and thematic cohesion
- engaging social dynamics
- negotiation-focused games can be polarizing
- story-rich corporate intrigue
- near-future, negotiation-driven skyline building
- deep negotiation with evolving character arcs
- Ark Nova
- Descent: City of Angels
Mechanics (from transcript analysis)
- negotiation — Players bargain, form alliances, and influence others to reach personal goals.
Video topics + discussion points
Quotes (from this video)
- King's Dilemma is a beast.
- I would never get rid of that one, that is perfect.
- There is a real appeal to negotiation games; they're so interactive and social.
- This is absolutely one of my favorite party games.
- Two Rooms and a Boom is completely unique.
- New Angeles is such a cool example of negotiation in a modern setting.
References (from this video)
- Deep negotiation and planning
- Rich thematic feel
- Can be long and complex
- Dense rules for new players
- Political and social maneuvering in a sprawling city-state
- Post-futuristic mega-city survival and negotiation
- Heavy, thematic, negotiation-focused
- Nothing Personal
- Game of Thrones (board game)
Mechanics (from transcript analysis)
- negotiation / alliance-building — Players bargain and form temporary alliances to influence outcomes.
Video topics + discussion points
Quotes (from this video)
- I really like the theme of Robinson Crusoe; it's brutal but makes sense.
- Code Names is one of the best games I've ever played.
- pandemic is great but it's still relatively abstracted.
- New Angelis is a completely underrated fantasy flight game that I've reviewed.
- I would actually love to do board game design someday with someone else.
References (from this video)
- immersive tension between players
- strong theme
- long playtime (~3 hours)
- corporate negotiation and city control
- near-future urban city management
- big negotiation-driven experience
- A Game of Thrones: The Board Game
- Netrunner (theme)
Mechanics (from transcript analysis)
- negotiation — Players secretly bid and negotiate for assets
- Secret Agendas — Rivalries and hidden goals affect decisions
Video topics + discussion points
Quotes (from this video)
- it's a really cool design and simple to play
- this is one of my go-to social deduction games
- it's simple you know doesn't take too long and still gives you like an interesting story with a lot of freedom
- it's Zen-like bag-builder
- it's a big engine builder with the mechs
- it's a very cool negotiation game
References (from this video)
- Unique negotiation mechanics
- Interesting hidden objective system
- Thematic depth
- Requires 5-6 players
- Very long play time
- Difficult to get to the table
- Corporate negotiation and control
- Futuristic dystopian city
- Competitive cooperation
- Android: Netrunner
Mechanics (from transcript analysis)
- hidden objectives — Each player has a secret rival they must outperform
- negotiation — Players make deals and counter-offers
Video topics + discussion points
Quotes (from this video)
- If I was single, these are the only games I would keep in my collection
- I've got so much to thank it for for getting me started on this hobby
References (from this video)
- gorgeous production and Android Netrunner aesthetic
- rich negotiation engine with meaningful player interaction
- well-suited for five to six players at conventions
- long game; can be heavy and slow with poor group dynamics
- learning curve can be steep for new players
- corporate intrigue, corruption, and large-scale city management through negotiation
- Android: Netrunner universe; a collapsing urban environment where corporations vie for control.
- cooperative yet competitive governance with hidden rivalries
- Android: Netrunner: The Card Game
- Dune (board game)
Mechanics (from transcript analysis)
- cooperative with competitive endgame — players must cooperate to sustain the city while secretly pursuing individual agendas.
- hidden rivals — each player has a personal secret objective that can conflict with others' goals.
- negotiation — players bargain and form temporary alignments to influence city outcomes.
- voting / project funding — round-based voting determines which city projects get funded and enacted.
Video topics + discussion points
Quotes (from this video)
- this is essentially a giant Warhammer fantasy universe game where everybody plays one of the four chaos god factions
- it's a great fun game a really solid game
- I keep thinking I want to get it back to the table again and have some good fun with it
- this is a keeper for me
- the most of the game is simultaneous and proper simultaneous you know you all select a role at the same time
- this is another one of these games... rare box that with five or six players it works pretty well
- this is a really cool negotiation game
- I’ve never had such fun in some negotiation games before