Skip to main content

New Knights of the All Mind

Game ID: GID0225989
Collection Status
Description

From publisher blurb:

The New Knights of the All Mind digest-sized booklet is the first in Direbane series intended to be playable with Advanced Labyrinth Lord™ and other OSR rule sets.

Our local San Francisco East Bay group gamed first edition of The World’s Most Popular Role-Playing Game for nearly 3 decades, from 1978 to 2005, and recently (in 2019) made a switch to the then-new Advanced Labyrinth Lord™. Because Labyrinth Lord is at its root version B/X (even Advanced Edition), there are still a few nibs missing we needed from 1e. Hence this “New” Knights. We had to have extended strength above 19, thief’s reading languages, and certain magic items, but to form a whole booklet I delved into divine intervention, death and dismemberment, weapon to-hit adjustments by armor type, and even variable weapon speed a-la J. Eric Holmes (from whence our game began).

And there’s more! I didn’t imagine this so much as figure out what would be cool for Advanced Labyrinth Lord™ from our old game and put it in a supplement. So if you want to experience some of the more esoteric corners mainly from our origins of OSR, please check out this booklet. I hope it brings some joy and new perspective to your group’s game.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek