From publisher blurb:
Issue 4 features NextMind, a wearable brain-computer interface that allows you to control computer programs, games and more with your mind. By detecting brainwaves from the occipital lobe NextMind knows what you are looking at and can activate all sorts of programming.
Inside you’ll find how the technology works in real life, plus lots of setting ideas, including;
The Con Game – We explore how the interface creates secure 'mindprint' biometric locks, and how con artists and thieves get around it.
MechaMind - We look at what it takes to control a WarMech through the interface, hint - crazy strong emotions or serious drugs. The future of warfare is big robots, druggies, psychos and misfits.
The Gifted – We look at gamers who use the interface to train their brains to think differently to beat their game of choice... and develop psychic powers in the process. And how a shady game development company tries to weaponise them for its own devious ends.
Does a Poem Dream in Verses - The new internet of virtual environments, or 'verses' (called the Poem) are created by Dreamers who use the interface to gamify every aspect of modern life from banking and movie watching to business and hacking.
Terrors of the Id - The brain-computer interface picks up all our darkest thoughts and fears and puts them on the net, causing dark doppelganger reflections of us to arise like computer viruses that stalk us and twist everything we try to do.
Editable Spies - We look at how spies can be made from anyone into anything by uploading personas, skills and memories using a brain-computer interface.
In Spaaaaaaace - In the future, the interface helps special areas of the brain develop that are sensitive to exotic matter, and help people navigate Einstein-Rosen bridges (wormholes in space-time) to achieve humanity's first true interstellar travel.