Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.
Units are composed of various alien races and have stats similar to those used in the Axis & Allies series. Combat is also similar. Players who lose battles are compensated with Energize cards which grant them special powers later. Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. The first person to reach the required number of victory points wins the game.
- colorful components
- quick gameplay
- tight combat decisions
- potential downtime in some setups
- older implementation
- area control and combat
- Futuristic planet conquest
- colorful, fast, competitive
Mechanics (from transcript analysis)
- Area Control — Players fight for map-based territories.
- asymmetric/faction play — Different factions with unique abilities.
- Battles and combat resolution — Unit battles yield points and objectives.
Video topics + discussion points
Quotes (from this video)
- This month I played a board game that if I would have played it sooner would have been in my top 20 of all time.
- Welcome to Hot Streak, the wackiest racing game that you've ever played, but in a good way.
- It's simple, it's exciting, and it's very, very different.
- NAR is one of those simple little card games that I want to play again and again and again.
- This game is surprisingly mean.
- I loved every minute of it.
- If this concept sounds fun, it's for you.
- NAR is a giant card game. Everything you do in this game is with cards.
References (from this video)
- Fun area control game
- Long lasting appeal - still in print after 20 years
- Excellent republication support from Fantasy Flight
- Good game mechanics that have stood the test of time
- Area control with combat
- Sci-fi alien planet
- Military skirmish
Mechanics (from transcript analysis)
- Area Control — Fighting for control of different regions
- Dice rolling combat — Different units have different stats and dice for combat
Video topics + discussion points
Quotes (from this video)
- There's nothing really bad about it
- It has a lot of longevity basically because it is a fun game to play
- I really enjoyed the passenger mechanism
- This is a 20 year old game, and people are still wanting to come after it and get it
- You I learned things about the Cold War era that I didn't ever know
- It is a really thematically rich and fun game
- Love cube towers
- Shogun's my favorite one
References (from this video)
- quick to teach; accessible battle decisions
- older edition feel may show its age
- area control; modular combat
- alien planet combat
- fast, direct confrontation with hidden objectives
- Risk
Mechanics (from transcript analysis)
- area-control — combat-focused map control with variable outcomes
- Secret objectives — end-round scoring based on hidden goals
Video topics + discussion points
Quotes (from this video)
- Number 50 for me is a Vital Lerta game. A big cool thematic experience about what happens after a heist. This is Escape Plan.
- Invincible is my number 50.
- San Juan's one of my favorites; I love how those buildings synergize with crops and selling them.
- Spectral is one of those deduction games where you're just trying to avoid the curse and getting gems out there.
- This is one of those classic polyomino games. My favorite in the genre. This is Baron Park.
- Twilight Inscription is infinitely expandable.
- Adrenaline is a bit of everything: euro, shooter vibe, and tense last-hits moments.
- Robinson Crusoe—cooperative survival with fantastic stories.