Skip to main content

Nexus Ops

Game ID: GID0226432
Collection Status
Description

Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.

Units are composed of various alien races and have stats similar to those used in the Axis & Allies series. Combat is also similar. Players who lose battles are compensated with Energize cards which grant them special powers later. Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. The first person to reach the required number of victory points wins the game.

Year Published
2005
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–3 of 3
Video sbkwgJlhRy4 Unknown Channel general_discussion at 3:12 sentiment: positive
video_pk 13381 · mention_pk 39242
Video thumbnail
Click to watch at 3:12
Overall sentiment (raw)
positive
Pros
  • colorful components
  • quick gameplay
  • tight combat decisions
Cons
  • potential downtime in some setups
  • older implementation
Thematic elements
  • area control and combat
  • Futuristic planet conquest
  • colorful, fast, competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players fight for map-based territories.
  • asymmetric/faction play — Different factions with unique abilities.
  • Battles and combat resolution — Unit battles yield points and objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This month I played a board game that if I would have played it sooner would have been in my top 20 of all time.
  • Welcome to Hot Streak, the wackiest racing game that you've ever played, but in a good way.
  • It's simple, it's exciting, and it's very, very different.
  • NAR is one of those simple little card games that I want to play again and again and again.
  • This game is surprisingly mean.
  • I loved every minute of it.
  • If this concept sounds fun, it's for you.
  • NAR is a giant card game. Everything you do in this game is with cards.
References (from this video)
No references stored for this video.
Video Yfcjdci5Uh4 Dice Tower top_10_list at 3:29 sentiment: positive
video_pk 13118 · mention_pk 38346
Video thumbnail
Click to watch at 3:29
Overall sentiment (raw)
positive
Pros
  • Fun area control game
  • Long lasting appeal - still in print after 20 years
  • Excellent republication support from Fantasy Flight
  • Good game mechanics that have stood the test of time
Cons
none
Thematic elements
  • Area control with combat
  • Sci-fi alien planet
  • Military skirmish
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Fighting for control of different regions
  • Dice rolling combat — Different units have different stats and dice for combat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's nothing really bad about it
  • It has a lot of longevity basically because it is a fun game to play
  • I really enjoyed the passenger mechanism
  • This is a 20 year old game, and people are still wanting to come after it and get it
  • You I learned things about the Cold War era that I didn't ever know
  • It is a really thematically rich and fun game
  • Love cube towers
  • Shogun's my favorite one
References (from this video)
No references stored for this video.
Video jugOgD17cXA Dice Tower top_100_list at 18:10 sentiment: positive
video_pk 12365 · mention_pk 36079
Video thumbnail
Click to watch at 18:10
Overall sentiment (raw)
positive
Pros
  • quick to teach; accessible battle decisions
Cons
  • older edition feel may show its age
Thematic elements
  • area control; modular combat
  • alien planet combat
  • fast, direct confrontation with hidden objectives
Comparison games
  • Risk
Mechanics (from transcript analysis)
  • area-control — combat-focused map control with variable outcomes
  • Secret objectives — end-round scoring based on hidden goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number 50 for me is a Vital Lerta game. A big cool thematic experience about what happens after a heist. This is Escape Plan.
  • Invincible is my number 50.
  • San Juan's one of my favorites; I love how those buildings synergize with crops and selling them.
  • Spectral is one of those deduction games where you're just trying to avoid the curse and getting gems out there.
  • This is one of those classic polyomino games. My favorite in the genre. This is Baron Park.
  • Twilight Inscription is infinitely expandable.
  • Adrenaline is a bit of everything: euro, shooter vibe, and tense last-hits moments.
  • Robinson Crusoe—cooperative survival with fantastic stories.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3
View on BoardGameGeek