Nidavellir, the Dwarf Kingdom, is threatened by the dragon Fafnir. As a venerable Elvaland, you have been appointed by the King. Search through every tavern in the kingdom, hire the most skillful dwarves, recruit the most prestigious heroes, and build the best battalion you can to defeat your mortal enemy!
Each turn in Nidavellir, bid a coin on each tavern. In descending order, choose a character and add this character to your army. Each dwarf class has its own scoring way: blacksmith, hunter, warrior, explorer, and miner. A meticulous recruitment will allow you to attract a powerful hero to your army.
You will also be able to increase the value of your gold coins thanks to the smart "coin-building" system, and get the best of the other Elvalands.
- Interesting scoring across multiple categories
- Strong draft/auction tension
- Engaging with expansion-influenced depth
- Auction games aren’t for everyone
- Dwarves, bidding, and card-driven scoring
- Fantasy dwarven realm with mythic undertones
- Strategic bidding and category scoring
- 7 Wonders
Mechanics (from transcript analysis)
- auction/bidding — bid for the rights to pick cards and influence scoring
- follow-the-action — you can follow others’ actions to gain similar benefits
Video topics + discussion points
Quotes (from this video)
- i left my job and i'm going to be going full time in content
- this is something that we've actually been discussing with our patreon community for the past couple of months
- we're going to be doing sponsored content right because we have to make our time worth it
- our three-year channel anniversary this month
- we are going to do a live stream it's going to be primarily like a live q a
- we want to thank you all for the support
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- stats don't lie
- we love this game
- it's the perfect game to introduce people to worker placement
- the stats don't lie
References (from this video)
- strong multi-player interaction and bidding tension
- great potential depth with expansions
- tight pacing with 45-minute to 60-minute play windows when taught well
- flexible paths to victory via different card powers
- solid for groups looking to explore set-collection/bid mechanics
- can feel random or chaotic at times depending on draft order
- expansion content can complicate teaching and setup
- not as thematic for players seeking heavy theme
- dwarven mining, guilds, and card-driven drafting
- Mythic dwarven world of mining and dwarven kingdoms
- dwarven fantasy with modular expansion content
- Northgard
- Puerto Rico 1897
- Leviathans
- Clank Catacombs
Mechanics (from transcript analysis)
- blindt bidding — players bid implicitly for cards or actions, influencing draft order
- card drafting — draft cards from central pools to build your tableau
- set collection — collect specific card sets/powers to maximize scoring
- Variable player powers — cards grant distinct abilities that shape strategy
Video topics + discussion points
Quotes (from this video)
- this game plays up to five players and, to be honest with you, i think if you move up to five players, the suggested play time is 45 minutes
- it's a great introductory
- it's just too light it's too random
- this is one of those games i think it's a great introductory
References (from this video)
- artwork amazing
- visual appeal and components
- strong overall package and interaction
- resource drafting and card-building action
- dwarven fantasy forge
- elegant abstract
- Splendor
- Gloomhaven
Mechanics (from transcript analysis)
- blind bidding with coins — Players place coins to bid on cards, upgrade coins, and draft powerful combinations.
Video topics + discussion points
Quotes (from this video)
- it's simple, it's fast and it looks gorgeous
- one of the biggest surprises of the year
- the most unique and original game of the year
- it's really good
- a big surprise and a great game on all fronts
- game of the year for board game hangover
References (from this video)
- tight, tense bidding with meaningful choices
- short rounds suitable for multiple sessions
- learning curve can be steep for new players
- scaling can affect chaos in multiplayer
- dwarves, resource collection, tableau recruitment
- fantasy dwarven kingdom building and recruitment in a mythic realm
- fantasy
- Adrian's Wall
- Welcome to Las Vegas (Welcome to Moon series related discussion)
Mechanics (from transcript analysis)
- drafting (blind bidding) — players bid chips to recruit dwarves into their tableau
- hand/resource management — manage bidding chips to optimize recruitment
- set collection — collect colors to recruit heroes and expand influence
Video topics + discussion points
Quotes (from this video)
- our goal is just to make this world a better place, one board gamer at a time
- empathy is the ability to understand and share the feelings of another
- co-op games allow me to talk with other players, plan together
- it's amazing; they came hard
- this is a game built by people from that heritage
References (from this video)
- Deep, dense bidding system with meaningful coin upgrades
- Strong art style and compact table presence when set up well
- Heralded for rich hero/card variety and replay potential through modules
- Rulebook not especially intuitive; some iconography non-obvious
- Stand/stand-infrastructure for coins and modules can be fiddly
- Wound/dice system can introduce random variance that can derail plans
- Auction/bidding with artifacts and heroes, dwarven lore
- Mythic/fantasy dwarven world with Norse-inspired aesthetics and coins-based auctions
- story-driven with modular expansions and hero decks
- Robinson Crusoe: The Lost Expedition
- Seventh Continent
- Raiders of the North Sea
Mechanics (from transcript analysis)
- Coin upgrades — Players upgrade coins to higher values to outbid opponents and access better cards.
- Cooperative-leaning interaction — Players can assist each other via cooperation tokens/actions, though it remains competitive.
- Modular deck/hero system — End of round hero deck selection and deployment, with many heroes each offering unique twists.
- Resource and card management — Up to three taverns offer cards; players manage resources and buffs to maximize value.
- Simultaneous bidding with coins — Players bid on cards in three taverns using coins, disclosed simultaneously, with higher coins winning the cards.
Video topics + discussion points
Quotes (from this video)
- it's a great game beautifuls all get out i love the look of the board
- the crux of the game is pretty straightforward
- i'm not the biggest fan of this art style it's just not for me
- this is basically a bidding game for those who love bidding—it's quite cool
- the rulebook is not great with this one
- iconography is not intuitive in this game
- the stand with the coins is fiddly and annoying