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Nidavellir

Game ID: GID0226763
Collection Status
Description

Nidavellir, the Dwarf Kingdom, is threatened by the dragon Fafnir. As a venerable Elvaland, you have been appointed by the King. Search through every tavern in the kingdom, hire the most skillful dwarves, recruit the most prestigious heroes, and build the best battalion you can to defeat your mortal enemy!

Each turn in Nidavellir, bid a coin on each tavern. In descending order, choose a character and add this character to your army. Each dwarf class has its own scoring way: blacksmith, hunter, warrior, explorer, and miner. A meticulous recruitment will allow you to attract a powerful hero to your army.

You will also be able to increase the value of your gold coins thanks to the smart "coin-building" system, and get the best of the other Elvalands.

Year Published
2020
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–6 of 6
Video aZLvvPFpCuQ general_discussion at 16:00 sentiment: positive
video_pk 12207 · mention_pk 35669
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Overall sentiment (raw)
positive
Pros
  • Interesting scoring across multiple categories
  • Strong draft/auction tension
  • Engaging with expansion-influenced depth
Cons
  • Auction games aren’t for everyone
Thematic elements
  • Dwarves, bidding, and card-driven scoring
  • Fantasy dwarven realm with mythic undertones
  • Strategic bidding and category scoring
Comparison games
  • 7 Wonders
Mechanics (from transcript analysis)
  • auction/bidding — bid for the rights to pick cards and influence scoring
  • follow-the-action — you can follow others’ actions to gain similar benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i left my job and i'm going to be going full time in content
  • this is something that we've actually been discussing with our patreon community for the past couple of months
  • we're going to be doing sponsored content right because we have to make our time worth it
  • our three-year channel anniversary this month
  • we are going to do a live stream it's going to be primarily like a live q a
  • we want to thank you all for the support
References (from this video)
No references stored for this video.
Video -MX2vrVVpyE Foster the Meeple general_discussion at 33:54 sentiment: positive
video_pk 11842 · mention_pk 34682
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Click to watch at 33:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • stats don't lie
  • we love this game
  • it's the perfect game to introduce people to worker placement
  • the stats don't lie
References (from this video)
No references stored for this video.
Video fKlKtXpa85w Rolling Dice and Taking Names general_discussion at 49:24 sentiment: positive
video_pk 10499 · mention_pk 30901
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Click to watch at 49:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong multi-player interaction and bidding tension
  • great potential depth with expansions
  • tight pacing with 45-minute to 60-minute play windows when taught well
  • flexible paths to victory via different card powers
  • solid for groups looking to explore set-collection/bid mechanics
Cons
  • can feel random or chaotic at times depending on draft order
  • expansion content can complicate teaching and setup
  • not as thematic for players seeking heavy theme
Thematic elements
  • dwarven mining, guilds, and card-driven drafting
  • Mythic dwarven world of mining and dwarven kingdoms
  • dwarven fantasy with modular expansion content
Comparison games
  • Northgard
  • Puerto Rico 1897
  • Leviathans
  • Clank Catacombs
Mechanics (from transcript analysis)
  • blindt bidding — players bid implicitly for cards or actions, influencing draft order
  • card drafting — draft cards from central pools to build your tableau
  • set collection — collect specific card sets/powers to maximize scoring
  • Variable player powers — cards grant distinct abilities that shape strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game plays up to five players and, to be honest with you, i think if you move up to five players, the suggested play time is 45 minutes
  • it's a great introductory
  • it's just too light it's too random
  • this is one of those games i think it's a great introductory
References (from this video)
No references stored for this video.
Video A6HUSCRRFvE Board Game Hangovers top_10_list at 10:16 sentiment: positive
video_pk 9505 · mention_pk 28115
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Overall sentiment (raw)
positive
Pros
  • artwork amazing
  • visual appeal and components
  • strong overall package and interaction
Cons
none
Thematic elements
  • resource drafting and card-building action
  • dwarven fantasy forge
  • elegant abstract
Comparison games
  • Splendor
  • Gloomhaven
Mechanics (from transcript analysis)
  • blind bidding with coins — Players place coins to bid on cards, upgrade coins, and draft powerful combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's simple, it's fast and it looks gorgeous
  • one of the biggest surprises of the year
  • the most unique and original game of the year
  • it's really good
  • a big surprise and a great game on all fronts
  • game of the year for board game hangover
References (from this video)
No references stored for this video.
Video 7lx_XZvDItk OFPG Voices top_3_list at 7:04 sentiment: positive
video_pk 9339 · mention_pk 27532
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Overall sentiment (raw)
positive
Pros
  • tight, tense bidding with meaningful choices
  • short rounds suitable for multiple sessions
Cons
  • learning curve can be steep for new players
  • scaling can affect chaos in multiplayer
Thematic elements
  • dwarves, resource collection, tableau recruitment
  • fantasy dwarven kingdom building and recruitment in a mythic realm
  • fantasy
Comparison games
  • Adrian's Wall
  • Welcome to Las Vegas (Welcome to Moon series related discussion)
Mechanics (from transcript analysis)
  • drafting (blind bidding) — players bid chips to recruit dwarves into their tableau
  • hand/resource management — manage bidding chips to optimize recruitment
  • set collection — collect colors to recruit heroes and expand influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our goal is just to make this world a better place, one board gamer at a time
  • empathy is the ability to understand and share the feelings of another
  • co-op games allow me to talk with other players, plan together
  • it's amazing; they came hard
  • this is a game built by people from that heritage
References (from this video)
No references stored for this video.
Video 6dcrZhHND4c The Broken Meeple general_discussion at 20:33 sentiment: positive
video_pk 5503 · mention_pk 16379
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Click to watch at 20:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, dense bidding system with meaningful coin upgrades
  • Strong art style and compact table presence when set up well
  • Heralded for rich hero/card variety and replay potential through modules
Cons
  • Rulebook not especially intuitive; some iconography non-obvious
  • Stand/stand-infrastructure for coins and modules can be fiddly
  • Wound/dice system can introduce random variance that can derail plans
Thematic elements
  • Auction/bidding with artifacts and heroes, dwarven lore
  • Mythic/fantasy dwarven world with Norse-inspired aesthetics and coins-based auctions
  • story-driven with modular expansions and hero decks
Comparison games
  • Robinson Crusoe: The Lost Expedition
  • Seventh Continent
  • Raiders of the North Sea
Mechanics (from transcript analysis)
  • Coin upgrades — Players upgrade coins to higher values to outbid opponents and access better cards.
  • Cooperative-leaning interaction — Players can assist each other via cooperation tokens/actions, though it remains competitive.
  • Modular deck/hero system — End of round hero deck selection and deployment, with many heroes each offering unique twists.
  • Resource and card management — Up to three taverns offer cards; players manage resources and buffs to maximize value.
  • Simultaneous bidding with coins — Players bid on cards in three taverns using coins, disclosed simultaneously, with higher coins winning the cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great game beautifuls all get out i love the look of the board
  • the crux of the game is pretty straightforward
  • i'm not the biggest fan of this art style it's just not for me
  • this is basically a bidding game for those who love bidding—it's quite cool
  • the rulebook is not great with this one
  • iconography is not intuitive in this game
  • the stand with the coins is fiddly and annoying
References (from this video)
No references stored for this video.
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