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Night of the Grizz

Game ID: GID0226958
Collection Status
Description

From publisher blurb:

Grizz Morgan crossed the line this time. The outlaw and his Wild Bucks waylaid the stagecoach, kidnapped the mayor's two children, and killed the caretaker. Now, the mayor calls for a posse to find his twins and bring Grizz to justice. That means you, pard.

Night of the Grizz is a convention-style Western with a weird twist. This scenario uses DHR’s Fort Griffin setting for Savage Worlds. While Night of the Grizz borrows from Fort Griffin Savaged, this scenario takes place in its own locale with its own backstory. If you are already using Fort Griffin as a setting, you can play this adventure as a one time romp or adapt the adventure to your game.

Although this adventure doesn't require Fort Griffin Savaged, it's designed so you can use four of the 17 Fort Griffin building descriptions and maps (ready for VTT) as well as various nonplayer stats and descriptions.

The Judge (that's GM to city slickers) gets the following in both the PDF (68 pages) and the POD (48 pages):

Backstory and Four Scenes - Background information for the Judge to prepare and run the adventure, with four cinematic scenes to guide the gameplay.
Eight character sheets - A set of Seasoned heroes for the players. Each archetype has hand-picked Hindrances to make things interesting.
Notes for Traditional Western version - An easy to adapt alternative scenario.
Stat sheets for Grizz, the Wild Bucks, and more.
The PDF version of Night of the Grizz also comes with:

New "print and assemble" Map Tiles for use with the final scene of the adventure—for both the Weird West scenario and the alternative Traditional Western scenario (with and without grids).
Final scene maps for both scenarios, in jpg versions, for use in virtual tabletop (VTT) gaming (with and without grids).
68 total pages in the pdf.

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