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From the introduction:
A ship belonging to a Savonan merchant has disappeared on the way to Freeport. The PCs are hired to investigate the matter, but what starts out as a search and rescue mission quickly becomes far more complicated. Can it be true that the ship and her crew are being held prisoner by the legendary Pirate King of Magra? Warning: While skill at arms is certainly required, parties that define “negotiation” as “whacking it with a sword until it does what I tell it to do” may find this adventure very difficult to complete successfully.
This is a STANDARD LIVING ARCANIS adventure, designed for 1st to 14th level characters (APL 2 through 13).
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