No Thanks! is a card game designed to be as simple as it is engaging.
The rules are simple. Each turn, players have two options:
play one of their chips to avoid picking up the current face-up card
pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card
However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.
The first versions of the game supported up to five players, but the German 2011 edition supports up to seven (simply by increasing the number of chips).
This game was originally published in Germany in 2004 by Amigo as Geschenkt ...ist noch zu teuer!, meaning Even given as a gift, it is still too expensive!. Amigo's 2006 international edition, titled No Merci! (a delightful multi-lingual pun), had rules in several languages, including English. The game has subsequently been released in other countries under an assortment of names. The German 2024 edition includes additional cards to allow for play with variant rules.
- good filler card game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Remember it's only a game
- I am very much one of these people that if you go after my family or friends there will be hell to pay
- Five out of ten is average, it's a game that I would still play if you put it on the table
- I do really like closed drafting in games
- I love the way that you plan for this sort of stuff
- Power Grid is the worst contender for this, auctions in this just refuse to freaking end
- I want to see it more - the typewriter mechanic
- Area control is just kind of meh
- It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
- Really like it
- Nice German version with great artwork
- Hasn't played it that much
- Push your luck
- Abstract numbers
- Abstract
Mechanics (from transcript analysis)
- Push Your Luck — Passing cards to avoid taking them
Video topics + discussion points
Quotes (from this video)
- It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
- The games that have a place in my heart really games that I've got a lot of nostalgia for
- It felt a bit like doing a roll and write game but without all of the sort of convenience
- I wish I still had castles of burgundy and notre dame
- The main thing that got in the way for me was all the iconography
- I do use board games as an escape from screens and technology
- I really like the production of cockroach poker
- I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
- It feels like something other than a board game
- The decisions you make in the game are very very slight
- Right up my alley
- I do really like push your luck
- That's my favorite game
- Abyss is my second favorite game
- I love pekka pig
- I just think it's ugly
References (from this video)
- Very approachable and quick
- High interaction and tension from passing decisions
- Can become punishing with long runs of big numbers
- Some players may dislike abstract score-minimization
- risk management and strategic passing
- Simple push-your-luck card game with golf-like scoring
- light, elegant, quick-minded
Mechanics (from transcript analysis)
- card drafting with pass tokens — players can take a card or pass by placing a chip
- sequential card scoring — cards count in sequence and only lowest-end sequences score
- token-based pacing — tokens influence which cards count and how scoring occurs
Video topics + discussion points
Quotes (from this video)
- Splendor duel really is a great game and I love that it's really its own entity
- it's not hard to learn to play, you don't have to know how to play Splendor to play this
- it's a fun game and we played it four times
- thematic, very thematic on how you shift your gears and that determines the number of cards you can get
- No Thanks is the top one with 15 plays
- Ticket to Ride on SNL is crazy and mainstream now
References (from this video)
- listed as a core example of a great filler game
- risk-reward push-your-luck
- light, quick, social
Mechanics (from transcript analysis)
- push-your-luck — players decide whether to draw more chips or pass and risk loss
Video topics + discussion points
Quotes (from this video)
- this was such a great entry immediate so easy to pick up and enjoy and it had all the core aspects of modern gaming that i love
- kickstarter has changed quite a lot
- the channel takes up all of my time and i worry about releasing quality content for my audience
- libitalia is the only game that i've played and i know that i love and i don't have that
- i'm ruthless i tend to get rid of them as soon as i don't want them anymore
- the big lebowski is a favorite of mine
References (from this video)
- fantastic family-friendly bidding/carding mechanic
- easy to teach and quick to play
Mechanics (from transcript analysis)
- hand management and bidding — Players either take a card or pay with tokens to avoid taking cards, minimizing total points.
Video topics + discussion points
Quotes (from this video)
- Every facilitator should own these game(s).
- Just One is a great little fun party game and it's just enjoyable.
- No Thanks is a fantastic game.
- Cascadia really is a game that everybody should own.
- Welcome to the Moon. It really is a great game.
- King of Tokyo Dark Edition... It's better for larger groups.
- Final Girl... you just buy a core box and a couple of the film boxes and you've got a complete game.
- Teleustrations is a great game and everybody should have it on their shelves.
References (from this video)
- Easy to teach
- Accessible to anyone
- Play like golf - lowest score wins
- Introduced by Marcus
- Avoiding high cards
- Abstract card game
- Simple party game
Mechanics (from transcript analysis)
- Press Your Luck — Decide when to take cards
- set collection — Runs reduce penalty
Video topics + discussion points
Quotes (from this video)
- Once we discovered how to really play Azul we started playing 8 times
- If someone ask me to give a favorite I have to give you a list
- It all depends on if you're learning the game the right way
- Fossilis is truly underrated
- This is Phil Walker-Harding y'all you know one of the 3,000 games he made in like one day
- We want the whole family we want them all
References (from this video)
- Fast, tense, and often humorous at the table
- Low setup, quick rounds, great for large groups
- Cold-system feel may not appeal to all players
- Passiveness for some can slow the table if not paying attention
- risk, escaping negative points
- Push-your-luck card drafting with token bidding
- light, strategic tension
- 9 Tiles Panic
Mechanics (from transcript analysis)
- Push-your-luck and set collection — Players decide whether to take a card with a token or pass; negative points accumulate unless a better combination is formed.
Video topics + discussion points
Quotes (from this video)
- the first one on my list is a co-op game for two players
- this one is codenames duet from cge
- it's all about how well do you know your partner to be able to create the great clues
- the sand timers… those are the kites that you're trying to keep in the air
- perfect for those family get-togethers
- you can bail out early and however many cards you're gonna have in your hand will determine the amount of points you give your opponent
References (from this video)
- extremely accessible for online groups
- fast play with meaningful decisions
- portable and easy to stream
- very light; may not satisfy heavier gamers
- depends on players resisting taking early lower cards
- retro with a light, classic Euro feel
- Simple push-your-luck card game with card values and chips
- minimalist
- Skull
- Love Letter
Mechanics (from transcript analysis)
- push-your-luck with bidding — Players either take a card or pay a chip to pass; the aim is to optimize total value.
Video topics + discussion points
Quotes (from this video)
- it's so quick and snappy and you don't have to worry about like the tiles
- these are our bga recommendations and now we also have some board game app recommendations
- open internationally boooooom
- you have to put down in the comments what's your favorite superhero
- we are doing another giveaway for our 2000 subscriber milestone
References (from this video)
- very fast
- low components, great gift
- can be too swingy
- minimal interaction for some players
- low-score challenge and card drafting
- card deck tension with tokens
- abstract, card-driven negotiation
Mechanics (from transcript analysis)
- card-drafting — draw or pass on a card; passing costs a token that increases your score penalty
- negative-scoring — tokens reduce your score; lower is better
Video topics + discussion points
Quotes (from this video)
- "it's a real classic"
- "it's a dice game"
- "it's just as good, it's better, it's higher on the list"
- "it's a perfect filler if you're happy to have a lot of that take that and not take it too seriously"
- "I think this is a fantastic mechanism"
References (from this video)
- portable and quick
- low cost of entry
- very light on depth for some players
- repetitive over long-term play
- risk management through restraint
- light card-drafting with minimal components
- punchy and quick
- Scout
- Flip Seven
- Llama
Mechanics (from transcript analysis)
- push-your-luck / risk management — Players decide whether to take a card or pass with a chip cost.
- set collection / scoring — Strategic card collection with incremental scoring potential.
Video topics + discussion points
Quotes (from this video)
- This collection's bloated and ugly and I heard it struggling to perform on game night. There's no sh there's only some shame in it.
- If you want me to answer your collection concerns, then become a patron of the channel. I would love to soothe your shelves and caress your callax until all your pain is gone.
- It's about trying to play to the situation, finding games that you like that these people would play.
- Sleeping Gods is like a epic kind of narrative driven thing, and that's not something that really exists in a compact format that you can teach in 15 minutes.
- Like Sleeping Gods... you got to set that aside possibly selling them because it's unlikely you're going to get that experience that you want right now and investing in games that you can play.
- This video is sponsored by Hule and I'm going to make myself a meal right now.
- Top tip for anyone, just buy one of these crime games, finish it, then move on to the next one because you've also got like five boxes of Chronicles of Crime and then there's the expansions down the bottom.
- If you're new to the hobby, don't just be buying the new stuff that they're pitching to you at GenCon because that is not the best games.
References (from this video)
- very quick play
- low barrier to entry
- limited depth for some players
- pushing luck with a minimalistic approach
- simple card-shedding battle of wits
Mechanics (from transcript analysis)
- hand management — players decide when to take or pass on numbers
- press-your-luck — each turn, a decision to take a card or pass to avoid penalties
Video topics + discussion points
Quotes (from this video)
- we are live from cardboard caucus in des moines iowa
- we're trying to get on the road to twenty thousand subscribers
- the community is getting everybody together all those people that we know are out there to come in and play games together
- by the end of this year our goal is twenty thousand
- you don't have to fight for space
- we are a community we love each other we love y'all