From publisher blurb:
Travels can be long and arduous, but should by no means ever be boring for you or your players. The core rules present a variety of options to make travel more interesting through combat or non-combat encounters. In this document you’ll find some quick tables to tickle your imagination. Some of the things you roll up might turn into small side-quests, or even form the basis of a dungeon, while others are designed to be quick distractions that promote role-playing and immersion in a world designed to feel as a living, breathing thing. They are designed with the On the Shoulders of Heroes campaign setting in mind – but many of these encounters will fit into any traditional fantasy setting with iron age technology (and for any system).