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From the introduction:
The Dukes of Garvolk have long governed this remote province of The Empire, to the north of the great plains and the river and the inland seas. The comparative autonomy of Garvolcia has led to laws restricting the practice of magic and the free movement of the magical peoples. The new Duke, schooled in the cosmopolitan atmosphere of the imperial capital has now, as one of his first edicts, relaxed these opening up a set of opportunities for your band of adventurers with its requisite complement of humanoids, hedge wizards, wandering mystics, scarred mercenaries and self-appointed paragons of virtue...
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