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Nova Roma

Game ID: GID0229624
Collection Status
Description

In 324 AD, Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his new capital. He named it Nova Roma which means New Rome. To establish his magnificent new capital, the Emperor summoned his most trusted patricians and tasked them with a variety of duties. With the Emperor’s tireless support, this incredible task was accomplished in just six years.

In Nova Roma, you are the head of an ancient and noble roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings, dominate sea routes, secure resources, race in the hippodrome, and hire specialists. At the end of the game, the family that has done the most to please the Emperor and achieve their own agendas will emerge as the victor.

Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 0 · neu 1 · neg 0
Mentions per page
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Showing 1–4 of 4
Video Lxa9n1Xq8Yc Dice Tower top_10_list at 2:04 sentiment: positive
video_pk 4056 · mention_pk 11859
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Click to watch at 2:04
Overall sentiment (raw)
positive
Pros
  • Dense, crunchy euro with interlocking parts that feel cohesive
  • Engaging in high-think moments and engine synergy
Cons
  • Complex and potentially overwhelming for new players
Thematic elements
  • gears-and-cogs heavy euro with a sprawling system
  • Ancient Rome-inspired imperial engine-building
  • integrated engine-building
Comparison games
  • Trajan
Mechanics (from transcript analysis)
  • Gear-driven engine building — Multiple interacting components that drive actions and scoring
  • Tile/track integration — Cards and components integrate as the board evolves with expansion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player only trick-T game that is really clever.
  • It seems to be the MO—the cleanest, most straightforward way possible.
  • Castle Combo is a killer design that manages to in 20-25 minutes tops give me so many fun little moments.
References (from this video)
No references stored for this video.
Video EXOGpQqkwlk Chairman of the Board top_5_list at 5:13 sentiment: positive
video_pk 3836 · mention_pk 11274
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Click to watch at 5:13
Overall sentiment (raw)
positive
Pros
  • Well-balanced powers and synergy
  • Engaging multipath scoring and engine-building
  • Clear and digestible design
Cons
  • Synergy between mini-games could be stronger
  • Not groundbreaking in theme
Thematic elements
  • Empire-building via resource management and interlinked actions
  • Ancient Rome themed Euro with multiple fronts
  • Strategic, Euro-style with integrated mini-games
Comparison games
  • Yoga Hammer
  • Tari
  • Calimala
Mechanics (from transcript analysis)
  • character cards with powers — Draft or acquire character cards that grant ongoing abilities.
  • end-game diversity of scoring — Multiple scoring paths and rewards provide varied strategies.
  • engine-building and resource management — Develop resource yield on your board through upgrades and track advancement.
  • four-action 4x4 worker placement grid — Choose a worker in a row/column to activate actions; grid determines outcomes.
  • polyomino deployment and area scoring — Place polyomino shapes to the map to claim points and control space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • interaction of the game is forced on you
  • decision space here is extremely low
  • the game is evergreen
  • I tend to really enjoy Sashi and Sasha games
References (from this video)
No references stored for this video.
Video qYrbDRX7rf8 Unknown Channel general_discussion at 18:02 sentiment: neutral
video_pk 498 · mention_pk 1457
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Click to watch at 18:02
Overall sentiment (raw)
neutral
Pros
  • Solid euro-inspired planning
  • Accessible to new players
Cons
  • Can be long
  • Complex rules for newcomers
Thematic elements
  • urban planning and empire-building
  • Ancient Rome-inspired city development
  • historical simulation
Comparison games
none
Mechanics (from transcript analysis)
  • area-control — Place influence to control regions.
  • tile-placement — Place tiles to build buildings and networks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're back upstairs and you know what
  • this is what I want to do first is put you down cuz you're freaking still so heavy
  • we're moving our offices downstairs
  • thank you so much for watching if you're interested in buying board games like any of the thousands that you saw today you should first start by checking your friendly local gaming store
  • unbelievable that's uh the difference between Jamie and I I would give her all five she would give me none
References (from this video)
No references stored for this video.
Video eQPCAvEnPog Foster the Meeple general_discussion at 0:00 sentiment: positive
video_pk 354 · mention_pk 1033
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a Bonkers year in general
  • we are going to do kind of like a bit of a bigger wrap up
  • Jamie is an incredibly talented human being in multiple facets
  • we've found a studio space
  • I'm tired we're just so tired I'm tired all the time
  • please say hi
  • we might miss a video or two because of travel
  • this is the best outcome I think long term
  • we're transitioning a little bit into this becoming you know a bigger part of Jam's professional career
  • Jamie will stress her mental and physical health out to put a video out
References (from this video)
No references stored for this video.
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