In 324 AD, Emperor Constantine selected the ancient city of Byzantium on the shores of the Bosphorus to become the site of his new capital. He named it Nova Roma which means New Rome. To establish his magnificent new capital, the Emperor summoned his most trusted patricians and tasked them with a variety of duties. With the Emperor’s tireless support, this incredible task was accomplished in just six years.
In Nova Roma, you are the head of an ancient and noble roman house. You must deploy your family members and retainers to accomplish a variety of goals. Construct buildings, dominate sea routes, secure resources, race in the hippodrome, and hire specialists. At the end of the game, the family that has done the most to please the Emperor and achieve their own agendas will emerge as the victor.
- Dense, crunchy euro with interlocking parts that feel cohesive
- Engaging in high-think moments and engine synergy
- Complex and potentially overwhelming for new players
- gears-and-cogs heavy euro with a sprawling system
- Ancient Rome-inspired imperial engine-building
- integrated engine-building
- Trajan
Mechanics (from transcript analysis)
- Gear-driven engine building — Multiple interacting components that drive actions and scoring
- Tile/track integration — Cards and components integrate as the board evolves with expansion
Video topics + discussion points
Quotes (from this video)
- This is a two-player only trick-T game that is really clever.
- It seems to be the MO—the cleanest, most straightforward way possible.
- Castle Combo is a killer design that manages to in 20-25 minutes tops give me so many fun little moments.
References (from this video)
- Well-balanced powers and synergy
- Engaging multipath scoring and engine-building
- Clear and digestible design
- Synergy between mini-games could be stronger
- Not groundbreaking in theme
- Empire-building via resource management and interlinked actions
- Ancient Rome themed Euro with multiple fronts
- Strategic, Euro-style with integrated mini-games
- Yoga Hammer
- Tari
- Calimala
Mechanics (from transcript analysis)
- character cards with powers — Draft or acquire character cards that grant ongoing abilities.
- end-game diversity of scoring — Multiple scoring paths and rewards provide varied strategies.
- engine-building and resource management — Develop resource yield on your board through upgrades and track advancement.
- four-action 4x4 worker placement grid — Choose a worker in a row/column to activate actions; grid determines outcomes.
- polyomino deployment and area scoring — Place polyomino shapes to the map to claim points and control space.
Video topics + discussion points
Quotes (from this video)
- interaction of the game is forced on you
- decision space here is extremely low
- the game is evergreen
- I tend to really enjoy Sashi and Sasha games
References (from this video)
- Solid euro-inspired planning
- Accessible to new players
- Can be long
- Complex rules for newcomers
- urban planning and empire-building
- Ancient Rome-inspired city development
- historical simulation
Mechanics (from transcript analysis)
- area-control — Place influence to control regions.
- tile-placement — Place tiles to build buildings and networks.
Video topics + discussion points
Quotes (from this video)
- we're back upstairs and you know what
- this is what I want to do first is put you down cuz you're freaking still so heavy
- we're moving our offices downstairs
- thank you so much for watching if you're interested in buying board games like any of the thousands that you saw today you should first start by checking your friendly local gaming store
- unbelievable that's uh the difference between Jamie and I I would give her all five she would give me none
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's been a Bonkers year in general
- we are going to do kind of like a bit of a bigger wrap up
- Jamie is an incredibly talented human being in multiple facets
- we've found a studio space
- I'm tired we're just so tired I'm tired all the time
- please say hi
- we might miss a video or two because of travel
- this is the best outcome I think long term
- we're transitioning a little bit into this becoming you know a bigger part of Jam's professional career
- Jamie will stress her mental and physical health out to put a video out