Does your adventuring party like making friends? Do you want your party to have more allies but struggle to fit them into combat? Are your turn orders clogged up with NPCs and end up fighting against yourself continously?
This guide is designed to streamline NPC turns in combat to make sure they do not detract from player actions and bog down the initiative order. It still gives the party allies they can depend on, whilst making sure the DM doesnt take all the limelight of battle.
This guide works to make the management of your existing campaign NPCs easier when they are in combat, it provides a list of example abilities that can be applied to any suitable NPC in your game, and an idea of how you can come up with your own abilities.
- from the publisher's blurb